Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just cause it's more effective 4 workers on the same resource than 4 workers for 4 resources collected randomly ...
so for me expansion have utility only for seasonal crops for storage during the off season
Make more storehouses nearby if you have a bunch of resources together.
That is what I end up doing, because at the end since it was disrupting my main food supplies for the market (same goes to the granary). I simply added the same building on the side instead of adding the expansion.
Maybe a better control of the transporters tasks would also solve the problem - I dunno.