Foundation

Foundation

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Refined Food
I have four wheat farms, with storage nearby and mills directly next to storage, 7 hunters throughout the map, spaced out, and 5 butchers. 367 Pop. But I have nothing in stock, and refined food shortage, wtf is going on. Broken game.

-Alright, up to 5 farms, 35 people. 0 wheat in storage, bread only at 100 in stock

-I've played this game since it came out in EA, whatever they did with 1.0 broke it.
Last edited by The Cooldown; Feb 12 @ 9:01pm
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Showing 1-15 of 20 comments
What’s your village population?
Maehlice Feb 12 @ 8:42pm 
Too many variables. Cannot divide by zero. 42.
koru Feb 12 @ 8:45pm 
"What’s your village population?" My brother in foundation, he stated it in his post.
Originally posted by koru:
"What’s your village population?" My brother in foundation, he stated it in his post.

Oh thanks, I missed that.
Trent Feb 12 @ 8:52pm 
I have a hard time getting different kinds of food from one side of my 400p village to the other. Granaries near the sources will fill to capacity while those far away will sit empty.

Finally, I started spreading my food production around and introducing as many kinds of food as I can. It has helped but I still want some better logistics solutions.
Well at 100 pop I currently have two Berry Huts (6 workers), two wheat farms (with max upgrades/workers) one Hunters Hut (2 hunters), and one fisherman. So it would seem that food demand is high in this game.
Wantoomany Feb 12 @ 10:21pm 
If you have plenty of food in storage. You problem is most likely not enough markets. You need to spread your markets out so you don't end up having your entire population buying from the same stalls all at once. In those cases it becomes way too hard to maintain stock. Even a fully staffed city market will struggle to support 300+ population without additional markets supporting it.
Dietre Feb 13 @ 9:18am 
Originally posted by Lateralus:
Well at 100 pop I currently have two Berry Huts (6 workers), two wheat farms (with max upgrades/workers) one Hunters Hut (2 hunters), and one fisherman. So it would seem that food demand is high in this game.

This is completely wrong to be efficient and effective to feeding ppl
There is NO "right/wrong" way to play of course but there is totally a best way for cost and efficiency to produce food especially under 250 pop
just set a good transport chain, I've already explain it two times today, please read my english answer here

https://steamcommunity.com/app/690830/discussions/0/632295528254692616/
Originally posted by Dietre:
Originally posted by Lateralus:
Well at 100 pop I currently have two Berry Huts (6 workers), two wheat farms (with max upgrades/workers) one Hunters Hut (2 hunters), and one fisherman. So it would seem that food demand is high in this game.

This is completely wrong to be efficient and effective to feeding ppl
There is NO "right/wrong" way to play of course but there is totally a best way for cost and efficiency to produce food especially under 250 pop

I was just describing what I currently have at 100 pop and said it seems like food demand is high in this game. You’re the one that used the term ‘completely wrong’. So, maybe you could create a guide or something because you sound like an expert?

There’s also discussion around 3x speed increasing food consumption or lowering production. Did you consider that there might be a bug as well?
Last edited by Lateralus; Feb 13 @ 9:32am
Wheat farms is killing me. No matter how big or how many I plop down same issue. No flour! No bread! No refined foods! Commoners leave. UGH! :steamfacepalm:
darkslimus Feb 13 @ 10:03am 
Originally posted by Burnout_122812:
Wheat farms is killing me. No matter how big or how many I plop down same issue. No flour! No bread! No refined foods! Commoners leave. UGH! :steamfacepalm:

cause it's exactely the same problem related to the french topic I answered this morning I copy you a AI translate of what I wrote in it. hope it will help you

Originally posted by AI online translation - darkslimus:
That said, I would like to come back to the bread, the farms and all that ... I don't think it's buggy, it actually seems very realistic in the historical context. At the time it was the main job for the serfs and lots of fields surrounded the fortified cities and castles which also had a part planned to repatriate all the serfs in the event of a siege.

Anyway, I didn't skip the bread, I have some pretty realistic farms outside my walls. So here are my tips to complete this part

some calculations and figures:
max farm 7 serfs
mill 6 serfs
bakery 4 commoners

roughly it's 3 farms 1 mill 2 bakeries or 28 serfs 8 commoners

you need a good transport chain to be efficient, this is also true for all production chains

near my farms I have a granary + 1 extension all the slots are wheat
then my mills are grouped a little further away I have a granary + 1 extension: 1 flour slot and 7 wheat slots including one set to "max stock"
For my bakeries the same I have a granary with 3 flour slots including one "max stock" and a bread slot
For my city markets I always have a slot of each resource set to "max stock" and a second slot to put the surplus.
For my rural markets I have a granary per resource sold!!! Each granary has a max stock slot and 3 normal slots. Basically, each granary retrieves the resources it needs from the other warehouses thanks to "stock max", it is the transporters who make the journey and they go and get the resources from a centralized warehouse, in this example they retrieve 50 wheats at once in one trip, otherwise they choose a farm at random (I have the impression that it is really random) and go and retrieve the 4 wheats that are lying around there (for the wheat it is less true because at harvest time it is packed and you have to make a stock to last until the next harvest but for all the other non-seasonal resources this is what happens.

To drive home the importance of an efficient transport chain here is how I realized it (I did not set "stock max" and I did not centralize):
I spent my time replacing my commoners, they left because of a shortage of goods, basically two thirds of my immigrants were used to replace the departures. I didn't understand, I had stocks of more than 500 wools and I had trouble producing fabrics despite my armada of weavers. My sheepfolds were almost always at max stock and they randomly decided to go and help themselves to the same places more or less. I realized that they didn't choose the fullest sheepfold, and not the closest one either, they randomly choose one that isn't already targeted and even if they are all emptied at a given time, you see them go and get 10 wools here 10 wools there, so not only do they waste time on the journeys but they also bring nothing back.

I realized that I was struggling to maintain 300 inhabitants with all the citizen/commoner positions blocked at commoner. I currently have 970 inhabitants, still no citizens because I have only just started to stabilize my commoner economy and so I am starting to build the monastery. so 970 inhabitants, I just added 2 sheepfolds to the 8 I had at the beginning of this awareness. There you go, just with an efficient transport chain I could maintain almost 3 times the population that I struggled to keep. at 300 population, 2 thirds of the migrants were used to replace the departures at 970 population I have a departure every 15 minutes, and I detected the problem, it's a corner of the city that I haven't redeveloped yet, they need a market closer sometimes they forget to feed themselves...

and to complete and let you know about the speed x3 bugs the answer from another player

Originally posted by AI online translation - lordy.lexx.tazy:
There are no clear tutorials in the game and that's what saddens me at the moment.

If the bread is bugged because at x3 speed you produce less than at x1 ^^. In the EA there was no expansion so I think they added the expansions without resetting the production for 8 serfs, instead of 2, if I remember correctly. There is also the fact that there was no distinction between rustic and refined food so since 3 refined resources are needed for the citizen it is too risky, in my opinion for the moment, to unbalance the economy.

Here I just wanted to explain how to keep the economy afloat in the current state of the game which seriously lacks balancing and has a lot of bugs.

As for storage, indeed what you explained is VERY important!!! See essential and besides I deplore the lack of tooltips in the game to explain what does what.

hope it will help you.
Dietre Feb 13 @ 10:13am 
Originally posted by Lateralus:
Originally posted by Dietre:

This is completely wrong to be efficient and effective to feeding ppl
There is NO "right/wrong" way to play of course but there is totally a best way for cost and efficiency to produce food especially under 250 pop

I was just describing what I currently have at 100 pop and said it seems like food demand is high in this game. You’re the one that used the term ‘completely wrong’. So, maybe you could create a guide or something because you sound like an expert?

There’s also discussion around 3x speed increasing food consumption or lowering production. Did you consider that there might be a bug as well?

Ya and I am saying that the system you used would make it seem like consumption is high because its ineffective. and yes X3 speed seems to be bugged, but even at 1x speed the options you are using for food will cause you issues.
Dietre Feb 13 @ 10:14am 
Originally posted by Burnout_122812:
Wheat farms is killing me. No matter how big or how many I plop down same issue. No flour! No bread! No refined foods! Commoners leave. UGH! :steamfacepalm:


Try a different approach because you are picking the least effective way to keep the refined food need met. A lot of people struggle with bread. you don't need it what so ever, there is better options that take way less people and buildings.
Lateralus Feb 13 @ 10:18am 
Originally posted by Dietre:
Originally posted by Lateralus:

I was just describing what I currently have at 100 pop and said it seems like food demand is high in this game. You’re the one that used the term ‘completely wrong’. So, maybe you could create a guide or something because you sound like an expert?

There’s also discussion around 3x speed increasing food consumption or lowering production. Did you consider that there might be a bug as well?

Ya and I am saying that the system you used would make it seem like consumption is high because its ineffective. and yes X3 speed seems to be bugged, but even at 1x speed the options you are using for food will cause you issues.

Most of your posts are you basically you telling us we are wrong but you don't provide any useful tips. I think there are too many variables for you to be making such claims. Also, if the food consumption or production is bugged at 3x speed, I don't know how you can be so sure of yourself.
Last edited by Lateralus; Feb 13 @ 10:19am
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Date Posted: Feb 12 @ 8:12pm
Posts: 20