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Unemployed Monks
So, I got a monastery, grange, herb gardens and unemployed monks. Clicked on the Grange, but can't get a monk to work there. Selected an unemployed monk , clicked the +, but the monk isn't assigned and not working. What am I missing?
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Showing 1-9 of 9 comments
The monastery will do the placement of novices without the player needing to interfere. The granges are often filled last (along with the scriptorium). Keep adding a few novices to get it going. Sometimes it also helps to assign food/goods to the grange, even if no novice is working there yet. It might help prioritize things within the monastery.

If you already have a grange, it usually happens that one grange gets four workers, and one (that you really need filled) none. In that case, you can unassign a grange worker from one and add them to the other grange. This has worked for me without fail.

Don't forget to add the herb storage shed for your herb gardens, otherwise they won't work.

PS: Sometimes it seems like nothing is happening because we forget to unpause the game. Just thought I'd throw that in there as well ;-)
Last edited by Doc_Hotpants; Mar 13 @ 10:07am
hidaway52 Mar 13 @ 11:29am 
Well
I got a chapel, dorms, herb gardens, a storage shed, and a grange. There's about a dozen monks doing nothing and listed as unemployed. It's been about an hour real time. Not one is working.
hidaway52 Mar 13 @ 11:42am 
Found the Boo Boo.
I built the herb garden separately. Rebuilt them as a sub building of the chapel and they instantly went to work
From what I can tell monks/nuns are automatically assigned. You have to be very careful that you build monastery structures using the plus symbol off the first building so they are all considered one entity or it won't use all your monks. It's clunky and wonky coding. I don't understand why they didn't just program it to draw from a pool of all your monks/nuns instead of specifically one monastery entity because it's unnecessary
If I may I will pose my question here too:
So, I have the same problem. I tried what is described here above (adding the buildings via plus as part of the monastery) but this did not change the problem. I have 9 novices sitting around and several production sites (separate and “part of the monastery”) are not working because nobody is assigned.

It seems to be a bug to me because if I load the game I can assigned monks to these sites - although some of them may "drop out" again.

I noticed the following: The assignment most likely will work if the list of monks that opens after hitting plus is separate by occupation and a line. Often the list is not organized that way and then the assignment is not going to work.

Any advice?

It is annoying to be honest.
Originally posted by The Wise One:
If I may I will pose my question here too:
So, I have the same problem. I tried what is described here above (adding the buildings via plus as part of the monastery) but this did not change the problem. I have 9 novices sitting around and several production sites (separate and “part of the monastery”) are not working because nobody is assigned.

It seems to be a bug to me because if I load the game I can assigned monks to these sites - although some of them may "drop out" again.

I noticed the following: The assignment most likely will work if the list of monks that opens after hitting plus is separate by occupation and a line. Often the list is not organized that way and then the assignment is not going to work.

Any advice?

It is annoying to be honest.
If you have a large number of buildings and too few novices, some buildings may not get a worker for a while (some might get two or three while another might have none), where each of us would probably tend to give one worker to a building first, and then fill more. My advice would be to add more novices. This is unless they are shown as unemployed for more than an in-game day or so.

If they are assigned a building and don't do work, check whether their needs are fulfilled. Are they getting service? Water? Food? Do they have a dorm to sleep in (technically you shouldn't be able to add more novices if there's no more room, but just in case)? Do they have monastic food? If you have a kitchen, make sure there's a meal assigned that can actually be produced based on the ingredients needed.

If none of this solved the issue, please post a screenshot of one of the affected novices' details and the monastery visible. That might give a clue.

Also, do you have a working refectory for them to eat the food in?
Last edited by Doc_Hotpants; Mar 16 @ 2:24am
Hi there,

there is no need to place the building by adding to existing buildings. You can place monastery buildings separately. Then you go to a nearby monk or nun dorm and add ONE villager. Next, you add this new novice to whatever building you like him (or her) in. Then you add a new one to the dorm and so on. Automatic assignment does not work. If you add several monks or nuns at once you will have to wait until you can assign them.

So: Add one monk, assign that monk to a workplace, add the next one and so on.

Works for me.

Kind regards
- - Mar 16 @ 2:34am 
I got that issue too, the workaround is to pause the game, then assign manually the unemployed monk to the building. It doesn't do that automatically, and it doesn't work at full speed either. Maybe it's a bug in last version.
Last edited by - -; Mar 16 @ 2:35am
- - Mar 17 @ 11:41am 
I found something: when you build all your clerical buildings under sub-building, not as separated buildings (you must select a building first then add a sub-building from there), in particular if your dormitories are also sub-buildings, then adding monk will be automatically assign to other sub-buildings.
Last edited by - -; Mar 17 @ 11:42am
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Date Posted: Mar 13 @ 9:53am
Posts: 9