Foundation

Foundation

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Market Hall Bug? (Resource Depot)
So i want to build a market hall and i attached the Storehouse to it but it says that it is missing the resource depot even though the storehouse is the depot, am i missing something or is this a bug?
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Screenshot please.

I build this building and there is absolutely no hustle at all. There are literally two buildings to place, and one door. The latter is not even needed. So please share a screenshot.
Origineel geplaatst door lembos-hauser:
Screenshot please.

I build this building and there is absolutely no hustle at all. There are literally two buildings to place, and one door. The latter is not even needed. So please share a screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=3425364766
Addition: Only building the hall without the storage building works perfectly fine, with the storage building it says the storage is missing
It says it with both, just one market hall is perfectly fine
Origineel geplaatst door theoretically:
Origineel geplaatst door lembos-hauser:
Screenshot please.

I build this building and there is absolutely no hustle at all. There are literally two buildings to place, and one door. The latter is not even needed. So please share a screenshot.

https://steamcommunity.com/sharedfiles/filedetails/?id=3425364766

It is literally there: Only ONE building allowed.
So if you want to build both, you need a second "monument"

1 Ressouce depot, MAXIMUM 1
Laatst bewerkt door lembos-hauser; 11 feb om 3:19
And i thought you needed a storage to store things and not just a roof over the head, sorry that i misunderstood the assignment.
you built it wrong.
1) click build, monument, city market
2) place a market hall.
3) place additional decorative parts or add market stalls to snap points as desired
4) The city market itself can only have 1 hall room, if you want a bigger market you need to add a belfry expansion. Press the + button to add a subroom, select the city belfry, and then place additional halls and a belfry tower
5) press build all
6) to make changes later, like for example adding new market stalls to the market, click on the market, then click the edit building button (the hammer) in the building's info window. Click on the market or the belfry on the left and then make changes or additions through the edit menu.

What you have done is use the build menu to make a whole bunch of different markets joined together into one structure, none of which are complete. Completed market with all 13 goods looks something like this
https://steamcommunity.com/sharedfiles/filedetails/?id=3424441364
Laatst bewerkt door Ninjafroggie; 11 feb om 3:26
Origineel geplaatst door Ninjafroggie:
you built it wrong.
1) click build, monument, city market
2) place a market hall.
3) place additional decorative parts or add market stalls to snap points as desired
4) The city market itself can only have 1 hall room, if you want a bigger market you need to add a belfry expansion. Press the + button to add a subroom, select the city belfry, and then place additional halls and a belfry tower
5) press build all
6) to make changes later, like for example adding new market stalls to the market, click on the market, then click the edit building button (the hammer) in the building's info window. Click on the market or the belfry on the left and then make changes or additions through the edit menu.

What you have done is use the build menu to make a whole bunch of different markets joined together into one structure, none of which are complete.

I think he got it.

Origineel geplaatst door theoretically:
And i thought you needed a storage to store things and not just a roof over the head, sorry that i misunderstood the assignment.

Nah it happens dont worry. If you want a bigger one just create a second or third monument!
how do you place door.
Origineel geplaatst door phirex:
how do you place door.

Click on it. Click where you want to place it. Done.
Origineel geplaatst door theoretically:
So i want to build a market hall and i attached the Storehouse to it but it says that it is missing the resource depot even though the storehouse is the depot, am i missing something or is this a bug?
Ignore it. There is no maximum there is no error.

Those building instructions are funky weird. The storage is actually "upstairs" and both pieces have a door for interior access. However you can block the door in the open piece if you surround it with stalls. If connecting to the part with the crane you can slap an exterior door and use the interior door built into that for access.

This one has two:
https://steamcommunity.com/sharedfiles/filedetails/?id=3434803955
(ignore the tax building made to look like part of it.)
Another with two:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435181712

I did however find a flaw with cramming them all into one building.
You lose all control over the flow of the items in it. When you put 24 transporters and a dozen different goods in the same building then the transports do not have a way to focus on specific goods. Like they could chase candles and clothes rather than fill up from the berries right in front of them (as seen in the first shot.)

Not sure why these people are saying only one is allowed, it is like they never actually tried doing it before saying it.
I was having the same issue. Works quite differently from most other building complexes. But removing the extra one works.
Wait a second...! In a previous build, I placed both the market hall and the storage, and everything worked pretty well. In the current build, I placed both, and it JUST won't get finished! --and I filled up all the open-bottomed hall's arches with stalls. Did I block off the entrance so it can't finish? Arrgh. I'll try un-blocking an arch or two.
Origineel geplaatst door NanoGrrl:
Wait a second...! In a previous build, I placed both the market hall and the storage, and everything worked pretty well. In the current build, I placed both, and it JUST won't get finished! --and I filled up all the open-bottomed hall's arches with stalls. Did I block off the entrance so it can't finish? Arrgh. I'll try un-blocking an arch or two.
Just put an interior door on the crane building part.
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Geplaatst op: 11 feb om 3:00
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