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As for the immature Sheep, you just need to wait a few weeks for them to mature.
Thank for your first answer,
What I want to clarify is the difference of the impact of the size of the farm.
For example, on the maximum "equately sized" (limit of the oversize) full upgraded wheat farm, you can closely have 2 minimum "equately sized" of this same farm.
Regarding the Sheep, this impact seems less important but same principe applied. In the "perfect" case, you dont want to have the "immature" message, but you don't want to loose to many space on a oversized "Equaterly sized" farm.
-> I prefer to have 2 full operational farm who do the same production than 3 / 4 too small or 1 too big.
Note : I don't look for a full optimization, I play for the beauty of the general view of this game. but If I can optimize a little the space available in order to pay less Upkeep and win addition space for my citizen I will do it for sure.
what do you mean by "too bug for them"
i did some wheat farming experimentation today.
when i had my buildings at the corner of the field, they would not be able to sow the entire field even though its marked as "adequately sized"
do you mean that?
putting it in the middle works better
but a fellow tester went ahead and put the Buildings that increase the number of Workers in the other corners of the field which apparently made the Workers start their sowing from those points.
so to find a really optimised layout/Size will be a lot more complicated than what little information you provide.
and also hugely differ from farmtype to farmtype.
Just be aware, that the note "adequate size" is always linked to the amount of workers. So be sure that you have 7 farmers IN a fully upgraded farm.
I dont get this at all. What do you mean? You have two fully upgraded farms, so 14 farmers, and they work twice the amount if the area than the one fully upgraded farm?
Works completly different in my experience. They produce sheep according to the size of the farm yes, and the area, but not according to the actual reachable area. I made a post about this some days ago: You COULD brush a small circle around your farm, and then paint the rest until it say "adequate" somewhere else, like under water. You will get a FULL herd of sheep, but they only walk in this small area around your farm. So the "harvesting" will be more efficient, since the sheep have shorter distance to you farm. Still you will get the "immature" message once in a while. ERGO: sheep need time to grow and then need time to get "caught" for the scissors.
All so true! Unfortunately the distance of the optimization buildings to the actual farm is pretty limited. So Yeah, build the farm in the middle, the tool shed left and right of it at max allowed distance and then draw the field around in circles until it is adeaquate. Make sure you farmers have short way to work, so put the farms right next to your city border with some new housing or put some housing next to the farms.
In order to clarify my mind and because I just checked on a new file today (I have deleted my main game
-> When the worker at the end of they work don't have fully harvested the farm.
-> Yes, already take into consideration. I talk about full upgraded and full worker
-> No, I just tested again. I don't know how to add image to show you my test, but on a 7 (level 1 - I dont know if the level raised the recommended size - it's under test) farmer wheat field, if you (on a square max size brush), brush the most little field before reach to small, he will take a little more than 3.33 Brush. For the biggest field (just before you reach the oversize) he will take you a little less than 4.50 Brush . So you have a little more than 1 max size brush difference, so on the "lowest sized" farm (if the production can be determined as the same -> my under question) you can won 1 farm every 3 farm compared to the "biggest" sized farm
-> I have see that but I want to avoid to use this exploit. I really talk about what I have explained differently on my previous answer..
So back to your farms: if you build for looks, build as you like. If you want to have some optimization, go for a field which is just before too big. If you play at speed 1 while planting and harvesting, 7 workers will make it almost 100%, if you play at speed 3 while harvesting or planting, you will loose like roughly 50% or your harvest. Thats such a big problem. Farms consume a lot of CPU devs say, and still, the animation is not 3times faster. A lot of people including me noticed this.
But if a 7 farmer farm or 2 times 3 farmer farm is better, I don't know. I don't think it has anything to do with the size of the crop field (even if the indicator indicates it)
It is just way to work, way from work building to crop, way to home, way to market and church and vice versa.
-> Nice to know, I don't even checked that ^^' CPU should not be a issue on my computer, but I will try on the next harvest to see that funny fact :)
I both case, Thank you for your help :)
I will start a Max Diificulty game (just for the achivement, and because I love difficulty
Yes, it is. This game has, as for now, serious optimization problems. Even Devs say that max population is very dependend on number of farms on your map...
This is my 3*7 farmers set up. With to full mills and just one bakery I slowly back up wheat and flour. Bread was never enough, but no I constantly gain bread through military missions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3425649013
Maybe later on my new map...
Wheat seems always a big production when harvested, but once transform into bread, and with somes citizen, you found that 2* 7 farmers is not enought.
Tested and not approved XD
Same for berry, at a moment on my previous I don't have found solution except mechant to maintain a certain QTY level (for eat & tranform on the tavern) . I have started to try by monastery, but I have deleted my save by mistake before know if that can be a solution or not
There are people who dont got for commoners at all. Just serfs. Plenty then. Some buildings 2 or 3times. But then food and "good" is pretty easy. No need for goods ;)
Imho bread is disbalanced... It is VERY expensive to set up (you need three farms, one mill and one bakery, the buildings cost gold to build plus a ton of tool, upkeep is high as well) and then you dont get a big reward. In every other game bread is some kind of mid/late game MAIN CORE FOOD because you can produce tons of. In this game unfortunately it is a pain in the rectal exit...
But I'm not one of this common mortal XD
CHALLENGE IS MY LIFE !!! (and houses are differents - stone wall on some houses give contrast to your city)
Have fun!
Why can the developers remove the need for farmers to personally sow/harvest a field and instead make the fields sow, grow and harvest in it's entire? This way the speed wouldn't be impacted and the output would be defined on the size of the field plus workers.
The animations should be just used for fun. I am sure they could put their heads together and think of something.
WOW holy crap I've been wondering why I have fields that are 'too small for the number of workers but they are still only sowing 75% of the field it's especially compounded in the vegetable plot I only play on speed 3