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You also need to meet the density requirements of the house for the entire time.
As it is now I tend to just alt-tab out for 20 minutes after completing the town wall. After that time my houses will have upgraded.
Not having it leads to heavy peaks in recource & labour, though there are no mechanics or buildings supporting this – e.g. settings or dedicated storages – resulting in a poor game experience.
Pro tipp: fortify districts, to let this happen piece by piece.
Im certain they will patch something in for this, as the organic growth is a key element of this.
Beside of that they could also make it clearer what consequences promoting someone to citizen actually has. This is currently very shady, as even if you know the costs of housing and the amount of citizens fitting in a house won't give you certainty if the fresh promoted one will move in that specific house.
So chaos is a given thing.
For now, you can:
- stockpile
- adjust a standby economy
- fortify in districts
--> The current logic is prioritizing shorter distances to working areas. Which are a win, if we are honest. Maybe they can (or have) balanced this with how full a house is.
So, your idea might not be the final one, but its definitly on the road to a better solution. Maybe they read and adopt, who knows!
I'd like to read if someone has more ideas or explanations.
Peace.
You can prioritise one house for the builders.
Not much, but it at least allocates the resources to one building, so it can be finished faster and put back to tax production.
It's really not well-balanced currently as far as that is concerned. Also, make sure you have the whole area that's walled in covered with patrols (lots and lots of small watchtowers with one guard and one patrol each will do the trick).
Still, the more you advance, the harder it is to not have that upward/downward spiral.
6-9 builders, that is 2 or 3 of the builder buildings, that speeds things up.
This problem only strikes you if you have everything able to upgrade.
i made this "mistake" once, paving my whole city (just about 180ppl), and then adding strong fortifications everywhere.
The whole town tried to upgrade to high density and/or even tier3 at once.
For my current game i only picked small areas to beautify and upgrade, kindof making me pick each house i want to upgrade.
The downside is, you nee to kick out any non comoner manualy, beacause you just want space for a few in specific spots.
An option to set/forbid a/any specific house to upgrade would be welcome, as you could then go on decorating the hell out of your town and hand-select the ones you want to upgrade.
You can control this one house at a time very easily