Foundation

Foundation

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Housing density upgrade taking too long.
I built a light city wall around my town which made every house in my city upgrade their housing density. The issue is the wall was already a huge strain on resources now i have every house in my city upgrading. After 2 or 3 real hours of game play only 2/3 of the city finally finished upgrading. The rest of the homes are just in permanent construction. I'm just sitting there waiting for the homes to finish.
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Showing 1-15 of 22 comments
yup, thats what happens. you can either let it tick by, reallocate some workers to more plank production, or even import some to speed it up.
jhughes Feb 10 @ 9:16am 
You need 2 things. Enough planks (add another saw mill if not enough available planks) AND enough builders (add another 'builder workshop' with 3 new builders, if required. You may need either.

You also need to meet the density requirements of the house for the entire time.
Last edited by jhughes; Feb 10 @ 9:17am
Originally posted by jhughes:
You need 2 things. Enough planks (add another saw mill if not enough available planks) AND enough builders (add another 'builder workshop' with 3 new builders, if required. You may need either.

You also need to meet the density requirements of the house for the entire time.
All requirements are met. It;s just they are taking too long to build. Even with the materials.
There should be another check: if the house is actually at capacity. If so, then upgrade. If not, then don't upgrade.

As it is now I tend to just alt-tab out for 20 minutes after completing the town wall. After that time my houses will have upgraded.
ANNO actually solved the same problem pretty good, by letting you give & take upgrade rights to the people.
Not having it leads to heavy peaks in recource & labour, though there are no mechanics or buildings supporting this – e.g. settings or dedicated storages – resulting in a poor game experience.

Pro tipp: fortify districts, to let this happen piece by piece.

Im certain they will patch something in for this, as the organic growth is a key element of this.

Beside of that they could also make it clearer what consequences promoting someone to citizen actually has. This is currently very shady, as even if you know the costs of housing and the amount of citizens fitting in a house won't give you certainty if the fresh promoted one will move in that specific house.
So chaos is a given thing.

For now, you can:

- stockpile
- adjust a standby economy
- fortify in districts

Originally posted by DoctorDanny:
There should be another check: if the house is actually at capacity. If so, then upgrade. If not, then don't upgrade.

--> The current logic is prioritizing shorter distances to working areas. Which are a win, if we are honest. Maybe they can (or have) balanced this with how full a house is.
So, your idea might not be the final one, but its definitly on the road to a better solution. Maybe they read and adopt, who knows!


I'd like to read if someone has more ideas or explanations.
Peace.
Last edited by Deathcurke; Feb 10 @ 9:43am
esbenmf Feb 10 @ 9:41am 
Upgrade rights for individual houses would be good.
Originally posted by esbenmf:
Upgrade rights for individual houses would be good.
Either that or we should have more control over what resources are being allocated. The issue is the resources are spread thin because they're being spread out to all the houses instead of one or two.
Originally posted by Potato Soup:
The issue is the resources are spread thin because they're being spread out to all the houses instead of one or two.

You can prioritise one house for the builders.
Not much, but it at least allocates the resources to one building, so it can be finished faster and put back to tax production.
expand production surely
Originally posted by Bloodyboo12:
expand production surely
Definitely working on it. It's just difficult with the resource strain. Those houses are sucking all the resources.
Also, as someone who has just gone through an upgrade/downgrade spiral with resources... As soon as you upgrade someone to commoner or citizen, they might be switching houses, which means the house itself doesn't fulfill the medium density requirement anymore, which means the house downgrades, costing lots and lots of resources again.

It's really not well-balanced currently as far as that is concerned. Also, make sure you have the whole area that's walled in covered with patrols (lots and lots of small watchtowers with one guard and one patrol each will do the trick).

Still, the more you advance, the harder it is to not have that upward/downward spiral.
Iron Horse Feb 10 @ 11:54am 
I make sure to have five wood cutters, that is, the wood cutter upgrade with five wood cutters in one building. and two of the plank buildings.

6-9 builders, that is 2 or 3 of the builder buildings, that speeds things up.
Last edited by Iron Horse; Feb 10 @ 11:55am
Grimtorn Feb 10 @ 12:13pm 
Originally posted by Doc_Hotpants:
Also, as someone who has just gone through an upgrade/downgrade spiral with resources... As soon as you upgrade someone to commoner or citizen, they might be switching houses, which means the house itself doesn't fulfill the medium density requirement anymore, which means the house downgrades, costing lots and lots of resources again.

It's really not well-balanced currently as far as that is concerned. Also, make sure you have the whole area that's walled in covered with patrols (lots and lots of small watchtowers with one guard and one patrol each will do the trick).

Still, the more you advance, the harder it is to not have that upward/downward spiral.


This problem only strikes you if you have everything able to upgrade.
i made this "mistake" once, paving my whole city (just about 180ppl), and then adding strong fortifications everywhere.
The whole town tried to upgrade to high density and/or even tier3 at once.

For my current game i only picked small areas to beautify and upgrade, kindof making me pick each house i want to upgrade.
The downside is, you nee to kick out any non comoner manualy, beacause you just want space for a few in specific spots.

An option to set/forbid a/any specific house to upgrade would be welcome, as you could then go on decorating the hell out of your town and hand-select the ones you want to upgrade.
Originally posted by Iron Horse:
I make sure to have five wood cutters, that is, the wood cutter upgrade with five wood cutters in one building. and two of the plank buildings.

6-9 builders, that is 2 or 3 of the builder buildings, that speeds things up.
That's what I have. I'm probably just unlucky.
Dietre Feb 10 @ 1:50pm 
My question is, WHY would you let your entire village upgrade at the same time?
You can control this one house at a time very easily
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Date Posted: Feb 10 @ 8:57am
Posts: 22