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Range for everything in this game is 150m (default paint brush size is 24m)
A ring showing the building's effective area when you are placing/editing it would be fantastic.
- Put storage far enough away
- Produce everything locally that you want to sell there
It's a pity there are no lower limits on storages like there are for trade, because the "stock to maximum" leaves the source empty.
That means it is impossible to produce maybe fish and distribute it to one or more other storages while having a stockpile remaining at the source.
Having a building-specific zone to tell a storage from where to pull resources would also be helpful in that regard.
The setup even allows for extra resource production 'small villages' located past the 1st agriculture ring, because you could set the warhouses by the gates to stock max, stick a warehouse as far away as possible but still in range for it to pull from, and have industry feed their output into that one.
https://steamcommunity.com/sharedfiles/filedetails/?id=3424441364
https://steamcommunity.com/sharedfiles/filedetails/?id=3424805477
"Stock to max" works best with only one central marketplace. If the map doesn't support the rings you are going to have big walking distances.
When things like this happen, i get the urge to mouse over the individual in question and backhand them like you could in Dungeon Keeper, lol.
As for ranging, i've got a mining village thats defo more than 150m away from main town; they do transfer the resources but it does tend to need some micro-managing to work, ie: Stock Max where it needs to be asap and Refusing the place(s) its not needed right away. And as Ninja said, having a surplus of what it is youre trying to shift helps.
But it does tend to be a case of waiting for A to fill before B will take overflow - also need to take into account how busy your transporters are, if youve got them running around like headless chickens then they might be focussed on the closer jobs before they get around to the more distant ones, which seemingly all gets reset when they go for break and return, lol
did you miss the part where i said "stock max" in the granary can override range?