Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is advisable that you build the initial tax office etc. as sub buildings in the same Manor House/Great Hall construction. Later, you can add tax offices etc. as standalone buildings in other parts of your village.
If you click on your Great Hall, it'll show the Great Hall details. Click on the Great Hall again, then you should see the Manor House details with all sub buildings and employees. The same works for any other sub buildings.
I don't understand. Being part of the same 'complex' doesn't stop you from spreading out individual sub-parts all over the map, if that's what you want.
However once you have the money you can spread decorations all over the map. I do it with my great hall subbuilding because it gets a 1.5 splendor multiplier. So all the street lights placed in town are giving labor splendor. The down side is they do not count for beatification to increase housing quality.
You can go as far as you want, as long as the new sub-building consists of at least 2 parts:
(EDIT: That's also true of decorations and parts within the same sub-building. As long as you put two parts near each other -- like two adjacent rose bushes, those two parts can be placed at any remote location.)
https://steamcommunity.com/sharedfiles/filedetails/?id=3430955962
My Great Hall / Tax Office / Bailiff is off to the left, and the new Watchpost is separate and under construction to the right.
That's on Challenge difficulty in the early game. It's not difficult cost-prohibitive.