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Bailiff Office not connecting to Manor House
I am following the "A Prestigious Burg Part 1" and have a Great Hall, Tax Office and Bailiff office built, but the quest is not recognizing the Bailiff office.

The Bailiff Office is snapped to one of the Manor House build nodes, but it is not connected internally. No amount of passages or extra doors seem to connect the two.

I have tried switching the function of my Tax office to the Bailiff office, but it won't allow me, saying I have already built a bailiff office. I have a functioning bailiff employed and working in the office, but the office still does not connect internally to the Manor.

Little help needed please.
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Showing 1-6 of 6 comments
I completely misread your question a minute ago ...

All of the buildings have to be part of the same complex. When you click to edit the Manor House, do all three sub-buildings appear in the same list off to the left under "Manor House"? If not, you've created them as different, separate complexes.

While editing the Great Hall complex, click the + symbol to "Create a sub-building" within it. Only sub-buildings within the same complex can internally connect.
The Bailiff office option under the add sub building menu is grayed out, and it complains when I try to build it, saying I have one already.

Do I need to destroy my existing Bailiff office? And if so, what happens to the Bailiff and all his mandates?

confusing and a little frustrating.
Originally posted by MortisGravis:
The Bailiff office option under the add sub building menu is grayed out, and it complains when I try to build it, saying I have one already.

Do I need to destroy my existing Bailiff office? And if so, what happens to the Bailiff and all his mandates?

confusing and a little frustrating.

Unfortunately the new Bailiff office will require another selecting from 3 villagers.

But yes, if you want the Bailif office and Tax offive, manor and treasury to all be part of one 'mega structure' then they all need to be added via the 'edit building' of the first sub-type you built.
Originally posted by MortisGravis:
Do I need to destroy my existing Bailiff office? And if so, what happens to the Bailiff and all his mandates?

Yes. The "other" structure has to be demoed before a "new" one can be built within the same complex (and attached to) the Great Hall.

This game gives a LOT of freedom in how you build to the point where it can easily get you into trouble before you know it.
Originally posted by MortisGravis:
Do I need to destroy my existing Bailiff office? And if so, what happens to the Bailiff and all his mandates?


The current Bailiff office could be switched to a Treasury or Watchpost if you want to keep the building around though :)
Thanks for the help. Nuked the old office and rebuilt again through sub menu. I have to remember to "edit" not just place things.
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Showing 1-6 of 6 comments
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Date Posted: Feb 7 @ 4:36pm
Posts: 6