Foundation
Do villager job levels actually have any effect?
If yes, can you point me to update/patch notes etc that indicate what benefit higher levels actually provide? I can't find any mention of job levels (via searching for level) in the in game help.

NOTE I am referring to villager job levels, NOT status levels such as Serf, Commoner, Citizen.

If this confuses you, click on your lumber camp and notice each woodcutter has a job level eg: "level 2" associated with them. I am asking about this.

Came back recently to try the 1.0 release. I remember asking this about 4 years ago and the answer back then was not implemented yet.
Ultima modifica da ash; 7 feb, ore 2:41
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Messaggio originale di Queremos pausa durante la pausa:
Messaggio originale di Ninjafroggie:
so if im understanding this correctly, you dont lose anything...

Yes, your conclusion is correct but you guys aren't answering the original question.

Leveling up villagers is NOT the same as promoting them. You can promote villagers to Commoner or Citizen, but villagers also have a job level that is increased by doing the same job for a longer period of time. For production jobs (like woodcutter) the max level seems to be 6, and the OP asked how this affects the game.

So far I think the answer is: no one really knows and if there is a positive effect on productivity it's very minimal.

100% correct. It's amazing how many people don't seem to have understood the question.

Yes no one knows because the 1.0 release of the game explains absolutely nothing. It is bizarre actually, but not surprising from these developers.

As I mentioned I will find it so ridiculous it is funny if we find the job level still has no effect 5 years after I first asked.
Messaggio originale di Chad Summerchild:
The only time I've had level matter is the one quest that pops up from the fishing village requesting blueprints from one of your builders. My builder at the time was level 4 and the chance to succeed was 90%

When I created a new game and received the same quest at an earlier stage in the game, my builder was level 3 and I had an 80% chance to succeed in creating the blueprints.

Other than that I haven't seen any differences in the worker's level of a job.

Thanks for your findings, yes I saw that level requirement for the quest. Let's hope they bothered to make levels more important than just that.
Messaggio originale di ash:
As I mentioned I will find it so ridiculous it is funny if we find the job level still has no effect 5 years after I first asked.
Combined with some jobs not even getting XP and staying at 1 forever, conveying that there is no improvement to them (like market stall tender), but probably for the others then? At least you see some scaling on military level for might and upgrade and the quests that use your best job x for the roll result (and I think maybe also baliff boost? I've seen numbers 22% and 25%).
Ultima modifica da glass zebra; 7 feb, ore 2:40
Messaggio originale di glass zebra:
Messaggio originale di ash:
As I mentioned I will find it so ridiculous it is funny if we find the job level still has no effect 5 years after I first asked.
Combined with some jobs not even getting XP and staying at 1 forever, conveying that there is no improvement to them (like market stall tender), but probably for the others then? At least you see some scaling on military level for might and upgrade and the quests that use your best job x for the roll result (and I think maybe also baliff boost? I've seen numbers 22% and 25%).

Agreed, but leaving an unimplemented UI job levelling display in a 1.0 release of a game is lame and borderline deceptive. People notice it in screenshots and videos and assume it actually does something. Where it has no impact it needs to be removed from the building type.
Ultima modifica da ash; 7 feb, ore 2:46
Messaggio originale di Chad Summerchild:
The only time I've had level matter is the one quest that pops up from the fishing village requesting blueprints from one of your builders. My builder at the time was level 4 and the chance to succeed was 90%

When I created a new game and received the same quest at an earlier stage in the game, my builder was level 3 and I had an 80% chance to succeed in creating the blueprints.

Other than that I haven't seen any differences in the worker's level of a job.

I would not be surprised (just really annoyed) if this IS the answer we will get from the dev team too.

In other words: Job levels have no effect and are only important in 1 or 2 quests where you need a villager of a certain job and level to be more likely to successfully complete it.

It's does seem (sadly) fitting based on their track record over 6 years though.
There is the Baliff bonus that serfs learn faster though, so it should do something? Would be weird to have that as a choice and then that doing almost nothing.
Game needs a UI makeover, more info, more stats. Guess I'm spoiled by Anno 1800
Ultima modifica da sdev09; 8 feb, ore 2:36
Messaggio originale di glass zebra:
There is the Baliff bonus that serfs learn faster though, so it should do something? Would be weird to have that as a choice and then that doing almost nothing.

No this bonus depends on the "house quality" (understand labour bonus points), basically for each splendor point you get 1% bailif's boost
Messaggio originale di ash:
Messaggio originale di Chad Summerchild:
The only time I've had level matter is the one quest that pops up from the fishing village requesting blueprints from one of your builders. My builder at the time was level 4 and the chance to succeed was 90%

When I created a new game and received the same quest at an earlier stage in the game, my builder was level 3 and I had an 80% chance to succeed in creating the blueprints.

Other than that I haven't seen any differences in the worker's level of a job.

Thanks for your findings, yes I saw that level requirement for the quest. Let's hope they bothered to make levels more important than just that.

There are quite a lot of job skill options to resolve quests. The hosting of the <head of estate> quest lines have lots of options in general. The bad news: Some quests have skill checks for jobs that dont level up. Like the bailiff or monastic messenger. Those end up at 80% failure rate.
Messaggio originale di ash:
If yes, can you point me to update/patch notes etc that indicate what benefit higher levels actually provide? I can't find any mention of job levels (via searching for level) in the in game help.

I suspect it affects productivity but not necessarily in a way we can just look up. My evidence is merely anecdotal, but where my dairy system could barely keep up when originally produced, it's output eventually grew over time. I think the only thing which changed was their levels.

It would be interesting to know how it affects them though. If they aren't producing faster, then maybe they work longer between breaks. IDK
Messaggio originale di Queremos pausa durante la pausa:
Messaggio originale di Phytoseiulus Persimilis:
There is a little circle in the workplace windows to show the efficiency of the workers. Red is bad, green is good.

Yes but that doesn't have anything to do with the worker level. It just shows you if the workplace is fully staffed and if the villager's title corresponds with thier job status. When you build a lumbercamp and assign 3 random villagers the circle is instantly full.
That's because the population level (serf - commoner- citizen) for woodcutters is serf. Therefore three serfs in three open positions in a building = 100%

Put two serfs into a butcher's building, and even at level 6 serf, they will only ever reach 50% productivity, whereas two commoners in that same building will immediately reach 100% producitivity because it's the expected population level for the occupation.

And while I can't provide stats, obviously, I do see the amount of wheat etc. rising with time passing, speaking to the fact that experience levels of a population group do matter. How much, I have no idea.
Messaggio originale di Rome-Fu:
Messaggio originale di ash:
If yes, can you point me to update/patch notes etc that indicate what benefit higher levels actually provide? I can't find any mention of job levels (via searching for level) in the in game help.

I suspect it affects productivity but not necessarily in a way we can just look up. My evidence is merely anecdotal, but where my dairy system could barely keep up when originally produced, it's output eventually grew over time. I think the only thing which changed was their levels.

It would be interesting to know how it affects them though. If they aren't producing faster, then maybe they work longer between breaks. IDK
This is due to more cows beeing spawned not by levels. With the farms is always slow at the start, then fast if you have enough animals spawned in.

Also regarding levels! (not promotion) it does absolutely nothing.

Promotion - as some confused people about this thread already pointed out - is important to get 100% productivity for jobs that require higher status. But is irrelevant as well for lower status jobs. Citizens are not faster in cutting wood. I personally was dissapointed by the game, that it would even be possible to put a citizen that is requiring good cloths and jewelery into such a dog pu pu job. He should protest and have a demand on them to have a "fitting" job.

While a serf could be honored by having a job as a tax collector a citizen with certain standards should be outraged by offering him a job at the stone quarry... just my 2 cents.
Speaking of wheat, I noticed that the first harvest never registers, i.e., no wheat is ever delivered to the granary that accepts it. Only the second harvest actually produces wheat. I started several villages and that weird thing happens every time. Is this supposed to be like that? Perhaps because the farmers are inexperienced? Or is this just a silly bug? Even the rookies should be able to produce some grain, no?
Ultima modifica da Ellorien; 17 feb, ore 12:54
Messaggio originale di Ellorien:
Speaking of wheat, I noticed that the first harvest never registers, i.e., no wheat is ever delivered to the granary that accepts it. Only the second harvest actually produces wheat. I started several villages and that weird thing happens every time. Is this supposed to be like that? Perhaps because the farmers are inexperienced? Or is this just a silly bug? Even the rookies should be able to produce some grain, no?
not sure whether there may be a season thing in effect there. If finishing the building is out of season for wheat, then there would be no wheat to produce?
Messaggio originale di Ellorien:
Speaking of wheat, I noticed that the first harvest never registers, i.e., no wheat is ever delivered to the granary that accepts it. Only the second harvest actually produces wheat. I started several villages and that weird thing happens every time. Is this supposed to be like that? Perhaps because the farmers are inexperienced? Or is this just a silly bug? Even the rookies should be able to produce some grain, no?
There are phases to the wheat production. Only if it is sowen, and had enough time to grow it is harvested. As u mentioned from the 2nd full circle it will work.
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Data di pubblicazione: 6 feb, ore 3:28
Messaggi: 33