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100% correct. It's amazing how many people don't seem to have understood the question.
Yes no one knows because the 1.0 release of the game explains absolutely nothing. It is bizarre actually, but not surprising from these developers.
As I mentioned I will find it so ridiculous it is funny if we find the job level still has no effect 5 years after I first asked.
Thanks for your findings, yes I saw that level requirement for the quest. Let's hope they bothered to make levels more important than just that.
Agreed, but leaving an unimplemented UI job levelling display in a 1.0 release of a game is lame and borderline deceptive. People notice it in screenshots and videos and assume it actually does something. Where it has no impact it needs to be removed from the building type.
I would not be surprised (just really annoyed) if this IS the answer we will get from the dev team too.
In other words: Job levels have no effect and are only important in 1 or 2 quests where you need a villager of a certain job and level to be more likely to successfully complete it.
It's does seem (sadly) fitting based on their track record over 6 years though.
No this bonus depends on the "house quality" (understand labour bonus points), basically for each splendor point you get 1% bailif's boost
There are quite a lot of job skill options to resolve quests. The hosting of the <head of estate> quest lines have lots of options in general. The bad news: Some quests have skill checks for jobs that dont level up. Like the bailiff or monastic messenger. Those end up at 80% failure rate.
I suspect it affects productivity but not necessarily in a way we can just look up. My evidence is merely anecdotal, but where my dairy system could barely keep up when originally produced, it's output eventually grew over time. I think the only thing which changed was their levels.
It would be interesting to know how it affects them though. If they aren't producing faster, then maybe they work longer between breaks. IDK
Put two serfs into a butcher's building, and even at level 6 serf, they will only ever reach 50% productivity, whereas two commoners in that same building will immediately reach 100% producitivity because it's the expected population level for the occupation.
And while I can't provide stats, obviously, I do see the amount of wheat etc. rising with time passing, speaking to the fact that experience levels of a population group do matter. How much, I have no idea.
Also regarding levels! (not promotion) it does absolutely nothing.
Promotion - as some confused people about this thread already pointed out - is important to get 100% productivity for jobs that require higher status. But is irrelevant as well for lower status jobs. Citizens are not faster in cutting wood. I personally was dissapointed by the game, that it would even be possible to put a citizen that is requiring good cloths and jewelery into such a dog pu pu job. He should protest and have a demand on them to have a "fitting" job.
While a serf could be honored by having a job as a tax collector a citizen with certain standards should be outraged by offering him a job at the stone quarry... just my 2 cents.