Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Usually in these kind of games buying raw materials, then turning them into refined items to sell is a way to make a little profit. Especially early on when you don't have enough cash flow and/or population to set up expensive production chains.
Considering this and the actual items available for sale/purchase from each of the trading towns, it seems to me trade in this game is merely an afterthought rather than an integral part of the game.
EXACTLY!!! I wanted to do this or at least save SOME cash by importing raw items, but dude no way...
In an event of low food it is cheaper to buy bread instead of the wheat and keep my machinery running...
You cannot sell most of the raw resources like wheat, milk, wool, wood, stone, coal, iron ore, and quartz. Furthermore, depending on the trade routes that you have unlocked, there maybe some semi-processed resources that cannot be sold like flour.
Just like taxes are a coin source; trading is a coin sink. Since the game is not an economic simulator, it often provides multiple methods for the players to achieve their objectives when it comes to resources and final products. At the start of the game, you do not have the infrastructure to manufacture your own tools; however, if they were priced logically taking into consideration all the raw materials (i.e. iron, iron ore, coal and wood) plus all the production processes, they would be way too expensive.
Trading with other settlements provides you with the option of what materials to acquire which will supplement the production from your own hamlet, village, city, or kingdom. But note that the trading should not be considered an open market; each settlement decides what and how much they need as well as what and how much they have in surplus and, therefore, the prices are set accordingly.
Yes, it is true that from Myddle you can purchase wheat for 3 coin and bread for 4 coin which seems illogical but wheat can also be used in the making of beer. Not to mention the simple fact that there is a trade quantity limit and your settlement might require more bread than you can buy outright.
Obviously, I would not recommend that you purchase wheat if you are only in need of bread since it is not at all cost efficient. I would advise likewise with the other final products and raw materials. However, that said, there have been times when I have briefly purchased raw resources to supplement my settlement's production. This usually happens when my settlement's demand for the resource outstrips its current supply. This trade in raw resources only lasts until I have upgraded my production / collection accordingly.
A final thought, the trade pricing is not the only thing illogical. Examine how many of the final products and raw materials are perishable. To be a realistic medieval simulator, there are many aspects of the game that would have to be changed.
But to each their own...
It is not about illogiaclity - of that works exits. Sure my title uses logical, but my point is:
Buying wheat and processing it into 1 bread should be cheaper than buying 1 finished bread. The same with tools, clothing, and every other high tier product.
I dont need to make profit in buying raws and selling the same production lines products.
I just want the above: 12 wheat HAVE to be cheaper than 5 bread.
PS: the only way you can make profit is buying boar and selling meat.
But it is also common sense in such games to at least save some money through buying raw and process them on my own.
I cant really recall it by facts, but I played tons of games like this and I am pretty pretty pretty sure that buying raw materials where always cheaper than buying the final product.
Untrue. Buying can still be more expensive than producing. I am talking about the ratio within buying - do you get it? The wheat I need to buy for 1 bread is WAY more expensive thant just buying 1 bread.
Thanks for the advice. I played Patrician III for like 5 million hours and I am more than aware that this is a completly different game. But again: I am not talking about trading mechanics, being dynamik or changing demands and prices. I am talking about the ratio of prices of raw and refined goods.
Thats just not great.