Foundation

Foundation

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TheChemist Feb 5 @ 11:35am
I'll be back in 6 months (maybe)
I really wanted to like this game but it's just not there yet. They made too many changes in their release of 1.0 and it's going to need a few more major patches to get into a good shape. They've already got my money but I won't be recommending this game to anyone else in its current state.

Even ignoring the straight up bugs, their are so many QoL and UX issues. Too many mechanics are opaque and confusing. The way promotion, housing upgrades/degrades, and villagers leaving works is too expensive and punishing. Farming is counter-intuitive. The requirements for production chains are unclear. It's honestly just a mess right now.

The bones are there, though. This has the potential to be a great game. I hope they can get it there.
Last edited by TheChemist; Feb 5 @ 10:56pm
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Showing 1-4 of 4 comments
Dietre Feb 5 @ 12:46pm 
I totally disagree with you, There are hardly any bugs at all, they seem to got the launch day crashes fixed up and everything your'e complaining about is not accurate if you just learn how the game works. The game isnt going to change that much in 6 months and it doesnt too other than some minor tweaks maybe

I do semi agree that some things at 1st can be confusing. I have been thinking about releasing some short guides to help new ppl have an easier time.

I totally understand the frustration that can happen, I am kinda dealing with the hardships of making a proper Cloister as it seems more picky on the layout than EA

You have every right to make your own opinions and recommendations , But in my opinion your giving the game a thumbs down because you don't understand how to play it.
Dietre Feb 5 @ 12:47pm 
Plus If you don't like the release , you can always revert back the last EA version and use any of the 100 mods that were made too.
Originally posted by Dietre:
I totally disagree with you, There are hardly any bugs at all, they seem to got the launch day crashes fixed up and everything your'e complaining about is not accurate if you just learn how the game works. The game isnt going to change that much in 6 months and it doesnt too other than some minor tweaks maybe

I do semi agree that some things at 1st can be confusing. I have been thinking about releasing some short guides to help new ppl have an easier time.

I totally understand the frustration that can happen, I am kinda dealing with the hardships of making a proper Cloister as it seems more picky on the layout than EA

You have every right to make your own opinions and recommendations , But in my opinion your giving the game a thumbs down because you don't understand how to play it.

"Just learn how the game works" is a terrible justification for bad design. As I said in my post, my issues are around QoL, UX, and clarity. The bones of the game are good but they do a truly horrendous job of explaining their systems and communicating intent.

The massive amount of posts on here around food chains, wheat in particular, is a clear indicator that there are major problems. It does not matter if the systems are the best ever made if players can't understand how to effectively use them without just ♥♥♥♥♥♥♥ around until they figure it out.

The warning messages are often useless as well. "Insufficient housing" is the most generic, unhelpful warning. Is it because you need more residential area? Is it because a worker doesn't have housing close enough to their workplace? Is it because you need a higher tier house for a higher tier villager? It doesn't tell you so good luck figuring it out.

There are tons and tons of these issues (the cloister being another, as you mentioned). The fact that you can (and need to) build multiple sub-buildings on the same monument came as a total shock to me and a lot of people in another thread.

Again, I'm not saying the game is bad I'm saying it's not done. They built a bunch of systems. Now they need to implement a better UX and onboarding experience.
Last edited by TheChemist; Feb 5 @ 1:33pm
completely agree, the production lines and food usage of villagers are so unclear and unintuitive that the game starts to feel quite random as soon as you hit 70+ villagers
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Date Posted: Feb 5 @ 11:35am
Posts: 4