Foundation

Foundation

View Stats:
Monks and nuns too lazy, dont work
the monks and nuns are just staying unemployed, they dont even fill the jobs at the monastery they just chill all day and do nothing
< >
Showing 1-10 of 10 comments
Did you build the monastery and all it's component parts by using the sub menu build. If you build a dorm you need to then click the + symbol in the build menu to add the other buildings like herb gardens, and everything else to do with the monastery. If you don't, your monks and nuns will not work the jobs because they are not part of the same monastery.
its completely bugged.
Originally posted by Walker Boh:
Did you build the monastery and all it's component parts by using the sub menu build. If you build a dorm you need to then click the + symbol in the build menu to add the other buildings like herb gardens, and everything else to do with the monastery. If you don't, your monks and nuns will not work the jobs because they are not part of the same monastery.
That is not my experience, I have used both methods, as sub buildings and separate buildings and both have worked . You just need to add workers via the building interface.
Originally posted by BigBertha:
the monks and nuns are just staying unemployed, they dont even fill the jobs at the monastery they just chill all day and do nothing
Are you sure you have all buildings they need, and the buildings are complete? Which subbuildings did you build? And can you show a screenshot? That might make it easier to help you.

My monastery is working fine, so I'm assuming that there's something missing in your setup.
Pud Feb 23 @ 3:31am 
Originally posted by Panzer Snyder:
its completely bugged.
I second this. My monastery was working fine: producing everything. Then all of a sudden, theyre leaving the vegetable gardens unemployed. I build more dorms, employ more novices, they dont fill the jobs. I try to hire using the emissary, and you have to manually apply these recruits to the desired workplace by individually assigning them from the workplace menu (bugged in and of itself, not to mention the fact that I should just be able to attach them easily to whatever monastery I want from a drop down and then they should just automatically fill jobs available (which they were before). I cant think what is causing the issue.

Certainly the entire monastery menu system and machinery under the hood requires work. It just feels extremely clunky still.
nex Mar 5 @ 6:49am 
same issue, monastery worked just fine for hours and all of sudden they slowly refuse to work certain jobs and now it affects new monestarys as well, so i can ,with the clunky work around, assign them but they immediately to finishing up, so its pretty annoying atm to keep an high immigration lvl, after all these years its the monestary againg wich kills my and game :D hope it get fixed or I find a work around
Originally posted by nex:
same issue, monastery worked just fine for hours and all of sudden they slowly refuse to work certain jobs and now it affects new monestarys as well, so i can ,with the clunky work around, assign them but they immediately to finishing up, so its pretty annoying atm to keep an high immigration lvl, after all these years its the monestary againg wich kills my and game :D hope it get fixed or I find a work around
Your monks leave the workplace and stay unemployed?! Facing that problem right now. Thought it might be a happiness issue?
If you keep adding sub-buidlings later in game, the job allocation will be shuffled around again and it takes a while to normalize. Make sure that if your sub-buildings are farther out that the monastics have church, refectory, water, dorm access near-by.

It might not be that, but maybe it helps to go through that mental check list.
Originally posted by Doc_Hotpants:
If you keep adding sub-buidlings later in game, the job allocation will be shuffled around again and it takes a while to normalize. Make sure that if your sub-buildings are farther out that the monastics have church, refectory, water, dorm access near-by.

It might not be that, but maybe it helps to go through that mental check list.

Everything helps, thx. The monastery that is mainly causing a fuzz is the one that doest even have a church, just the abbey with 1000+ space. Didnt have a problem with the first 400 monastics, though.
Do you know whether there is a difference between church and abbey?
Originally posted by Madredor:
Originally posted by Doc_Hotpants:
If you keep adding sub-buidlings later in game, the job allocation will be shuffled around again and it takes a while to normalize. Make sure that if your sub-buildings are farther out that the monastics have church, refectory, water, dorm access near-by.

It might not be that, but maybe it helps to go through that mental check list.

Everything helps, thx. The monastery that is mainly causing a fuzz is the one that doest even have a church, just the abbey with 1000+ space. Didnt have a problem with the first 400 monastics, though.
Do you know whether there is a difference between church and abbey?
In my experience, it doesn't matter whether it's the abbey or a normal church, as long as they have access to service. However, if you have just that one big abbey and they have to walk all across the map to get there, this eats a lot of time that won't be spent working. Check a few of your monastics that have buildings farther out whether they lack anything. You might find a hint there.

Other than that, whenever I've had trouble with stuff not getting produced as quickly as before, there was usually some logistics issue I've overlooked. Several storage buildings pulling more stuff than I had, making it impossible for others to get the resource, meaning people had to walk farther, go without the resource, and so on. This may not show quite so quickly.

The population overview in the book (F4, ist it? something like that) might also help find an issue.

I'm assuming it's just a troubleshooting issue in-game, and I'm sure you'll find the culprit.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 4 @ 10:33am
Posts: 10