Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They still didn't take any berry brew from granary, only from the brewery storage
i guess it is a bug...
I'm having the same issue. Althogh tI noticed that trying to play "fast" doesn't work in this game. Th esheep need time to grow up, house need time to rebuild and upgrade. Wyay more chill than so many others. I'm hoping that having gatherers at the berry bushes that happened to be behind my brewery, things might smooth out in time. No luck so far.
And a tavern without the attached bewery doesn't work 'cause they won't go and get juice from the granary!!! i'M PERPLEXED and hoping there is a something I haven't figured out yet.
I also noticed that by deleting and rebuilding the Service Counter, for about 2 minutes things seem to work correctly (i.e., multiple trips to load up the brew), but then back to above pattern. Something is wrong in the coding for Taverner behavior.
To be more specific, the Taverner needs to stop trying to do the "tending market" activity unless there is Berry Brew (or assigned resource) in stock and instead prioritize restocking until there is supply on hand. Currently, Taverner will 'tend market' for long periods of time despite nothing on hand to serve, even though large quantities of the resource are readily available.
Please fix!
I had this behaviour with common clothes, berries, meat, wood, stone, etc. I use 3 solutions, overproduction (the producer always has stock for seller) or not using any granary/warehouse for the resource in a certain radius to make the producer exclusive to the consumer and finally always put the granary/warehouse closer to the consumer than any producer of this resource.
Hope this can help you.