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My taverner don't refill my tavern with Berry Brew until full
My tavern always runs out of berry brew even though I got a lot on granary and my taverner not trying to fill it up to full

https://steamcommunity.com/sharedfiles/filedetails/?id=3421000975

Anyone got the same problem? Did i do something wrong?
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Showing 1-6 of 6 comments
I had this problem. I deleted the service part of the structure and rebuilt. The bigger the building the bigger storage. After that my taverner kept it full.
Originally posted by Walker Boh:
I had this problem. I deleted the service part of the structure and rebuilt. The bigger the building the bigger storage. After that my taverner kept it full.
Doesn't seem work for me
They still didn't take any berry brew from granary, only from the brewery storage

i guess it is a bug...
LadyKona Feb 15 @ 7:43am 
Originally posted by bangtio23!:
Doesn't seem work for me They still didn't take any berry brew from granary, only from the brewery storage

i guess it is a bug...

I'm having the same issue. Althogh tI noticed that trying to play "fast" doesn't work in this game. Th esheep need time to grow up, house need time to rebuild and upgrade. Wyay more chill than so many others. I'm hoping that having gatherers at the berry bushes that happened to be behind my brewery, things might smooth out in time. No luck so far.

And a tavern without the attached bewery doesn't work 'cause they won't go and get juice from the granary!!! i'M PERPLEXED and hoping there is a something I haven't figured out yet.
I have the same problem. Constant entertainment shortages. By watching one can see what the obvious problem is - the Taverner simply won't consistently load Berry Brew (or whatever else) to the stock, and so no one comes to visit. Once in a while (randomly it seems), the Taverner does load some, and immediately visitors arrive. But it's so sporadic that entertainment shortages never end.

I also noticed that by deleting and rebuilding the Service Counter, for about 2 minutes things seem to work correctly (i.e., multiple trips to load up the brew), but then back to above pattern. Something is wrong in the coding for Taverner behavior.

To be more specific, the Taverner needs to stop trying to do the "tending market" activity unless there is Berry Brew (or assigned resource) in stock and instead prioritize restocking until there is supply on hand. Currently, Taverner will 'tend market' for long periods of time despite nothing on hand to serve, even though large quantities of the resource are readily available.

Please fix!
Last edited by gossard267; Feb 15 @ 8:19am
You can have this with almost everything. If you have a producer (in this case the brewer) closer to consumer (the taverner) than the granary (or warehouse), the consumer will only fetch from the producer and not the granary. Often the transporters are faster than the consumer.

I had this behaviour with common clothes, berries, meat, wood, stone, etc. I use 3 solutions, overproduction (the producer always has stock for seller) or not using any granary/warehouse for the resource in a certain radius to make the producer exclusive to the consumer and finally always put the granary/warehouse closer to the consumer than any producer of this resource.

Hope this can help you.
Has anyone reported this bug yet?
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Date Posted: Feb 4 @ 7:43am
Posts: 6