Foundation

Foundation

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Boar don't respawn
Resource exhausts in like .. 2 months , why ?
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Don't need multiple territories for boars. Half on one with dense forest, one hut and one butcher gives enough meat for food and sales till population gets around 250. By then there's bread to supplement. And you can set up two half territory zones, hunt one, then move to the other while the first respawns. I have zero problems keeping a surplus of meat. Just because you don't like it doesn't make it terrible. There's options in the game start to change how fast they respawn.
A pig farm or keeping cattle is a great idea, if any modders are interested. But then, I'm not a modder or game designer myself and have zero idea how it works.
Originally posted by hidaway52:
A pig farm or keeping cattle is a great idea, if any modders are interested. But then, I'm not a modder or game designer myself and have zero idea how it works.

The odd lamb cutlet every once in a while wouldn't go amiss either.

You saying that has given me a great idea for a mod though: Every in-game Friday no one buys meat but fish fills the refined need (possibly as well as the rustic one, just for some penalty balance).
The devs have already said that they will be working on balancing issues with the Boar respawns. They do respawn but sometimes it takes a bit.
Engioc Mar 5 @ 4:45pm 
Not sure what is happening in your game, but for me boars do respawn. I have cleared forest areas entirely and the icon indicating boars is gone. Use a forester to replant forest, and boars spawn again. If you see an area you had for hunting with boars and now there aren't any, that's simply because demand is exceeding the number available.

In other words, boars are spawning, but as soon as one spawns it gets hunted and killed so every time you look, no boars. Either widen the area you a hunting and ensure the forest is being maintained, or create multiple hunting locations, which is the option I chose, and ensure it's enough to meet the demand. Just to be clear, I'm playing the game on its default settings, if you changed settings in some way to lessen amount of resources that spawn, well try changing it back to default.

The same is true for other resources like berries, I have completely cleared resources like berry bushes from an area, and if you re-forest the area berry bushes will spawn again too. Often for my sheep farms leave tree's and berries in the field so I can combine the sheep farm with berry pickers. The field for the sheep can still cover the forested area and as far as I can see has no negative impact on the ability of the sheep farm to produce wool. I have 3 sheep farms with maxed fields, with 1 berry picker per farm and it works perfect, and helps save land.
Last edited by Engioc; Mar 5 @ 4:48pm
Originally posted by Engioc:
In other words, boars are spawning, but as soon as one spawns it gets hunted and killed so every time you look, no boars.
That. If your hunters are catching boar and your butchers are butchering boars then they are still spawning.

Running out of meat does not mean the boars stopped spawning.

The other thing people neglect is woods have to be 70m deep to spawn boar. Which means if you went into those woods and started building or cutting then you reduced the spawn are and made them stop spawning.
India Apr 3 @ 2:50am 
Originally posted by Lord of the Exiled Winks:
Originally posted by TheChemist:
Unless you are saying that there is a way to automate the level of boars that your hunters will hunt then, I'm sorry, but you're just wrong. It's not about being able to manage it or it being difficult; it's annoying. I don't want to have to constantly check on this one, single production chain to see if it's f*cking itself up and then having to manually control it. If you can't understand extremely basic game design then that's on you bro.
It's not annoying, you can easily manage the amount of boars that are hunted, and you don't have to constantly check on it. You are being hyperbolic for some unknown reason, possibly because you are a drama queen that is bored.
Ok, this had me giggle a bit. The spat is ON. One is trying to squeeze in 'higher tier' words, like hyperbolic, yet isn't aware of the fact that feelings of annoyance are completely subjective. Now... for some strange reason, folks get increasingly edgy about complete fluff. With each reply...self awarenss now at an all time low, it starts digressing into snotty little comments...... Hmmm........ and all that about PIGS in a GAME. Priceless.
Originally posted by Lord of the Exiled Winks:
Originally posted by TheChemist:
Unless you are saying that there is a way to automate the level of boars that your hunters will hunt then, I'm sorry, but you're just wrong. It's not about being able to manage it or it being difficult; it's annoying. I don't want to have to constantly check on this one, single production chain to see if it's f*cking itself up and then having to manually control it. If you can't understand extremely basic game design then that's on you bro.
It's not annoying, you can easily manage the amount of boars that are hunted, and you don't have to constantly check on it. You are being hyperbolic for some unknown reason, possibly because you are a drama queen that is bored.
Instead of throwing insults, why not explain how YOU do it?
Originally posted by City Builder:
Instead of throwing insults, why not explain how YOU do it?
I think you are going to be waiting a LONG time for an explanation.

There is no way to limit how many boars you hunt except to hunt them all and then you sit and wait for spawns.

Whether you put two hunters or four hunters in an area it is eventually going to run out.
Originally posted by Bored Peon:
Originally posted by City Builder:
Instead of throwing insults, why not explain how YOU do it?
I think you are going to be waiting a LONG time for an explanation.

There is no way to limit how many boars you hunt except to hunt them all and then you sit and wait for spawns.

Whether you put two hunters or four hunters in an area it is eventually going to run out.
:lunar2019crylaughingpig:
That's what I was thinking but since I've been wrong more times than I care to admit with the foundation game, I thought I'd ask to see if there is some new feature that I've not yet read exists or if gamers have found an exploit to avoid constantly babysitting the hunting scene.

And of course to put Lord of the Exiled Winks on the spot to show he has a method of doing such instead of just bickering and hurling insults.
Last edited by City Builder; Apr 3 @ 7:39am
Wuik Apr 3 @ 8:01am 
Originally posted by Don_Cheetoes:
Originally posted by Lord of the Exiled Winks:
lol what? It's not micro heavy, its also not a bad design at all. There are so many tools available to help you manage production that if you can't manage then idk what to tell you. This game is the easiest city builder I have ever played, if you can't handle extremely basic resource management then that's on you bro.

What is wrong with everyone, how can you not see that this is a terrible design? 4-5 territories to supply 60 villagers with refined meat? It is not intuitive and it is not good. People always defending their beloved games and you are so clearly wrong. It is not even close. I NEVER respond to threads like this but my god...

Hi,
Agree with you , that is one of the news"stupid" (like i wrote about ) rules create to "make more reel" never tested during the EA..
Because before the release, it was possible to put a hunting camp instead a forester when he fills the more big circle of trees...
That's works fine and nothing more to survey after.
Now you must have more than 2 big circles to get enought boars...
Last edited by Wuik; Apr 3 @ 8:06am
- - Apr 3 @ 9:56am 
Originally posted by step:
Pig farm building would solve a lot of problems with meat
There’s already a wheat farm for bread and a cow farm for cheese, not to mention food from the monastery, fish and berries, and sheep farms. I think there’s no need to add pig farms, as the territory is too small for that. In the meantime, we could have some meat from sheep and cows from time to time, and leather. Chickens, however, are badly missing—I don’t know of any society that hasn’t thrived with chickens for their eggs and meat.
Last edited by - -; Apr 3 @ 9:59am
Even during early access boars had a real bad spawn rate (it was even worse then.)
That was back when boars were only used for the occasional tavern meals for citizens.
The easiest solution then for boars was to just buy them, it still is.

I see my boar hunters as a "filler" for that time period between trader visits.
Boars are only 3-4g each with a good trade buff, which the boar is turned into 5 meats. Which is about 16-20g depending on trade bonuses. That is really cheap and easily covered with a trade export, even if that export is the excess meat you create.

@#$% the boars, we should just have pig farms.
Originally posted by step:
Pig farm building would solve a lot of problems with meat

LOL no kidding! Have these people never heard of goats or chickens, either? (Despite that I *hear* chickens now and then...)
I was wondering why it was that I had to repaint the hunting zones every now and then, about twice per game session as it works out for me. I just re-paint the boar clumps and that's it. Seems like a silly amount of work, but whatever.
Last edited by NanoGrrl; Apr 3 @ 4:16pm
Originally posted by NanoGrrl:
I was wondering why it was that I had to repaint the hunting zones every now and then, about twice per game session as it works out for me. I just re-paint the boar clumps and that's it. Seems like a silly amount of work, but whatever.
I do the opposite, get a forester close to my boar area.
Paint the plant trees so it becomes think woods (boars only spawn 70m from the edge)
Then once the planting is done move the forester away.
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