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Boar don't respawn
Resource exhausts in like .. 2 months , why ?
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Originally posted by Riekl:
Resource exhausts in like .. 2 months , why ?
Because you exhausted the resources. Don't hunt every last boar.
ohener Feb 3 @ 7:50pm 
You need really big forests to keep boar hunting sustainable.
nate24 Feb 3 @ 8:34pm 
My experience so far is that you need to also *own the territory of the forest for boars to re-spawn.

Also pro tip is to draw a big "X" or stripes instead of a big blob when you paint the hunting zone (more surface area for boars to re-spawn where you are hunting).
Originally posted by Lord of the Exiled Winks:
Originally posted by Riekl:
Resource exhausts in like .. 2 months , why ?
Because you exhausted the resources. Don't hunt every last boar.
If that's true, what an annoying amount of micromanagement. You have to manually keep track of how many boars are still alive and disable the hunters manually. Then you have to keep track of their re-population and re-enable them. Rinse and repeat. If that's actually working as intended, that is a terrible design.
Originally posted by TheChemist:
Originally posted by Lord of the Exiled Winks:
Because you exhausted the resources. Don't hunt every last boar.
If that's true, what an annoying amount of micromanagement. You have to manually keep track of how many boars are still alive and disable the hunters manually. Then you have to keep track of their re-population and re-enable them. Rinse and repeat. If that's actually working as intended, that is a terrible design.
lol what? It's not micro heavy, its also not a bad design at all. There are so many tools available to help you manage production that if you can't manage then idk what to tell you. This game is the easiest city builder I have ever played, if you can't handle extremely basic resource management then that's on you bro.
ohener Feb 3 @ 10:56pm 
I don't think it's the case. I've hunted out all the boars in an area before and noticed i was still getting a small trickle of meat every now and then, so presumably new boars were slowly respawning in and then getting immediately hunted.

When you start a new game if you change the "environmental resource regrowth" option it changes how fast boars respawn.
Originally posted by Lord of the Exiled Winks:
Originally posted by TheChemist:
If that's true, what an annoying amount of micromanagement. You have to manually keep track of how many boars are still alive and disable the hunters manually. Then you have to keep track of their re-population and re-enable them. Rinse and repeat. If that's actually working as intended, that is a terrible design.
lol what? It's not micro heavy, its also not a bad design at all. There are so many tools available to help you manage production that if you can't manage then idk what to tell you. This game is the easiest city builder I have ever played, if you can't handle extremely basic resource management then that's on you bro.
Unless you are saying that there is a way to automate the level of boars that your hunters will hunt then, I'm sorry, but you're just wrong. It's not about being able to manage it or it being difficult; it's annoying. I don't want to have to constantly check on this one, single production chain to see if it's f*cking itself up and then having to manually control it. If you can't understand extremely basic game design then that's on you bro.
Last edited by TheChemist; Feb 3 @ 10:56pm
ohener Feb 3 @ 11:02pm 
Also just from looking at the map it seems like boars spawn pretty far away from the woodline, so if you cut the trees back too much they might stop spawning in your territory even if you still have a sliver of forest left.

You also might try using the forester to make the forest thicker and see if that makes the boars start to spawn again.
step Feb 3 @ 11:12pm 
Pig farm building would solve a lot of problems with meat
Originally posted by TheChemist:
Originally posted by Lord of the Exiled Winks:
lol what? It's not micro heavy, its also not a bad design at all. There are so many tools available to help you manage production that if you can't manage then idk what to tell you. This game is the easiest city builder I have ever played, if you can't handle extremely basic resource management then that's on you bro.
Unless you are saying that there is a way to automate the level of boars that your hunters will hunt then, I'm sorry, but you're just wrong. It's not about being able to manage it or it being difficult; it's annoying. I don't want to have to constantly check on this one, single production chain to see if it's f*cking itself up and then having to manually control it. If you can't understand extremely basic game design then that's on you bro.
It's not annoying, you can easily manage the amount of boars that are hunted, and you don't have to constantly check on it. You are being hyperbolic for some unknown reason, possibly because you are a drama queen that is bored.
Originally posted by step:
Pig farm building would solve a lot of problems with meat
Yes this. Hunting and gathering is fine when you start out with a small village, but it would have been cool if you eventually can use pig and berry farms.
Originally posted by B✪✪tsy:
Originally posted by step:
Pig farm building would solve a lot of problems with meat
Yes this. Hunting and gathering is fine when you start out with a small village, but it would have been cool if you eventually can use pig and berry farms.

i think thats why eventually you move onto dairy farms once you unlock them to replace meat. that way you can farm cheese + bread to fulfill the reqs
Originally posted by Sir Snuffles:
Originally posted by B✪✪tsy:
Yes this. Hunting and gathering is fine when you start out with a small village, but it would have been cool if you eventually can use pig and berry farms.

i think thats why eventually you move onto dairy farms once you unlock them to replace meat. that way you can farm cheese + bread to fulfill the reqs
Only cheese and bread is currently not a very profitable trade item. Meat however is very profitable and you 'farm' large quanitties with just 2 workers.
That's exactly it as far as my experience goes: boars DO respanw and you never exhaust them to extinction. But you can out-hunt them. So if you place too many hunters close to the boar area, it is entirely possible that they eventually disapear and, as soon as another one spawns, it gets instantly hunted- giving the "impression" (but a false one) that you have hunted them to extinction.

Unpaint the hunting area: one will see that the boars start appearing again.

Then it is just a matter of reaching some equilibrium between hunters and hunting area, that's all.
Originally posted by Lord of the Exiled Winks:
Originally posted by TheChemist:
If that's true, what an annoying amount of micromanagement. You have to manually keep track of how many boars are still alive and disable the hunters manually. Then you have to keep track of their re-population and re-enable them. Rinse and repeat. If that's actually working as intended, that is a terrible design.
lol what? It's not micro heavy, its also not a bad design at all. There are so many tools available to help you manage production that if you can't manage then idk what to tell you. This game is the easiest city builder I have ever played, if you can't handle extremely basic resource management then that's on you bro.

What is wrong with everyone, how can you not see that this is a terrible design? 4-5 territories to supply 60 villagers with refined meat? It is not intuitive and it is not good. People always defending their beloved games and you are so clearly wrong. It is not even close. I NEVER respond to threads like this but my god...
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