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回報翻譯問題
But as I said, if you enjoy to super-stack buildings into clump, clip the same production buildings together 10 times, for "efficiency", or make straight roads to save 0,02 seconds of travel time in the game when it does not matter, then it's your save. Have fun with it, I guess.
Just don't request the game to change, just because you want it to be something else.
Use the forbidden tool. It's basically the reverse of placing roads.
Paint everything as forbidden then
Draw the area they're allowed to walk by deleting the forbidden zones) and then that's the road they'll make.
Don't tell them.
Funny thing is too, that they can build houses dead small sometimes, yet when a bit of land is free to build upon they will complain despite the bit of land being bigger than some of the lands with smaller house plots on.
A full size residential circle got me 3 homes; i later removed and immediately rebuilt them only to see the new houses being built within the confines of the paths from the previous tenants, with clear space for more small houses; but unfortunately they wont build in those smaller spaces even though theres space D: lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3422028608
It's not a road tool. We now it is possible to infulence roads this way but it is clunky and requires a lot of player input - especially the remove part.
There easily can be a tool to encourage walking which would make a lot of the things easier. Especially in the busy areas where you want more paths but everybody just follows the "U" because that was made by the first builder who carried planks but this direction will never be used in future for the inhabitants as the well and the market are on the opposite side of the U.
I find that initially automatic paths work well but as the city grows and changes the network stays mostly rigid.
Naturally paths shift according to the needs of the people but it looks like they stop creating new paths when there is already a network established but problem is houses often change when upgraded and this means the old network is no longer valid but stays there. So maybe if people would be a little more encouraged to create new paths it could help.
I kind of agree with you. A proper road tool would be nice. like a Paint path maybe and then they can walk however they want organically along the painted path and make their own roads.
This is exactly what my argument have been. So many people are against a road tool because they enjoy the organic growth aspect, which I do understand and nobody is saying this has to change or go different. But what people are essentially doing is creating their own roads via an overly ''complicated'' way of doing just that. People are still making roads, it just requires like 5 additional steps.
I genuinely see no proper argument to be against this unless it involved getting rid of the dynamic road system, which I wouldn't want either, because it does add plenty to the game.
In all honesty, as a dev, if you're going to implement this, you need your AI to be ''smart'' enough to realize walking through a wheat field or a sheep farm isn't what you're supposed to do. Having to manually fence off EVERYTHING is quite ridiculous. I think it's okay to fence off certain buildings or farms or whatever, but having to do it around everything is a little overkill. It just feels like playtime padding. And it looks hideous fencing everything.