Foundation

Foundation

檢視統計資料:
Trent 2 月 3 日 下午 5:40
We need roads.
The twisting paths created by the villagers are charming but they become a nightmare later on when the game decides a small trail through someone's yard should be a main highway.

By the end of the upgrades, we should be able to build 4 or so main roads from one end of the map to the other to be our main traffic arteries. Back the day, settlements would do the same and for the same reason. At some point, winding paths dont cut it.
< >
目前顯示第 46-60 則留言,共 60
Overmind29 2 月 5 日 下午 4:29 
引用自 Bazzakrak
引用自 Overmind29

You are a monster :D But I guess if that is the way you enjoy playing a game that is designed to not be played like this, it's your choice :)

Well clearly the game is made ot be played like he does, otherwise he oculd not do it that way.
Not everyone play games like you, and you do not have the correct way to play every game
The game allows it. That's it. It is not designed for hyper-efficiency, it is not designed for grid building. It's not survival colony builder, it's not hardcore resource management. It's just a chill city builder. Yet people still "need" to over-optimize everything, and go around build-in mechanics to make it something it isn't.

But as I said, if you enjoy to super-stack buildings into clump, clip the same production buildings together 10 times, for "efficiency", or make straight roads to save 0,02 seconds of travel time in the game when it does not matter, then it's your save. Have fun with it, I guess.
Just don't request the game to change, just because you want it to be something else.
RonEmpire 2 月 5 日 下午 9:32 
Technically there IS a road tool.

Use the forbidden tool. It's basically the reverse of placing roads.

Paint everything as forbidden then
Draw the area they're allowed to walk by deleting the forbidden zones) and then that's the road they'll make.
lembos-hauser 2 月 5 日 下午 11:18 
引用自 RonEmpire
Technically there IS a road tool.

Use the forbidden tool. It's basically the reverse of placing roads.

Paint everything as forbidden then
Draw the area they're allowed to walk by deleting the forbidden zones) and then that's the road they'll make.

Don't tell them.
Hakri88 2 月 5 日 下午 11:34 
I guess, the easiest way is to build fences and walls. You just need to cut the existing path with a small fence or make a dot of the forbidden tool and the game will find a new path. Or make a wall around a quarter and place the doors where you want the villagers to enter the zone.
opie 2 月 5 日 下午 11:45 
I would like it if a villager didn't path through someone else's yard.
DaliLhama 2 月 5 日 下午 11:54 
Yeah houses can be built in a smaller footprint. You really do have a lot of control...just it is not outright told to you. But you learn it after so many cites and progressing. Now I make sure to get density as quick as possible so I do not have these sprawling residential zones. You really do have a lot of control. Just not what you are used to in other games. Its really fun once you figure out these systems.
Shaabhekh 2 月 6 日 上午 12:00 
引用自 mansman
They just need to make all buildings and zones override any existing paths. The worst is the housing areas where someone walked through there 1 time last month and now it won't build as a house plot.

Funny thing is too, that they can build houses dead small sometimes, yet when a bit of land is free to build upon they will complain despite the bit of land being bigger than some of the lands with smaller house plots on.

A full size residential circle got me 3 homes; i later removed and immediately rebuilt them only to see the new houses being built within the confines of the paths from the previous tenants, with clear space for more small houses; but unfortunately they wont build in those smaller spaces even though theres space D: lol
Heinz234 2 月 6 日 上午 12:29 
I don't need a road, but I would surely love to have it. Onb the other hand, if you want to it's not that hard to eventually get a nice US-style square grid layout with straight roads.
https://steamcommunity.com/sharedfiles/filedetails/?id=3422028608
最後修改者:Heinz234; 2 月 6 日 上午 12:31
Hakri88 2 月 6 日 上午 12:37 
I place every parcel of land for one house seperately. I change to the square pencil and place squares next to each other in lines or quarters. This way, houses don't take too much space for their gardens and everything is placed in the way I want. By building walls, defined entry points to the quarter are given and their is not so much uncontrolled growth.
jwinter 2 月 6 日 上午 2:02 
引用自 RonEmpire
Technically there IS a road tool.

Use the forbidden tool. It's basically the reverse of placing roads.

Paint everything as forbidden then
Draw the area they're allowed to walk by deleting the forbidden zones) and then that's the road they'll make.

It's not a road tool. We now it is possible to infulence roads this way but it is clunky and requires a lot of player input - especially the remove part.

There easily can be a tool to encourage walking which would make a lot of the things easier. Especially in the busy areas where you want more paths but everybody just follows the "U" because that was made by the first builder who carried planks but this direction will never be used in future for the inhabitants as the well and the market are on the opposite side of the U.

I find that initially automatic paths work well but as the city grows and changes the network stays mostly rigid.

Naturally paths shift according to the needs of the people but it looks like they stop creating new paths when there is already a network established but problem is houses often change when upgraded and this means the old network is no longer valid but stays there. So maybe if people would be a little more encouraged to create new paths it could help.
RonEmpire 2 月 6 日 上午 2:24 
引用自 jwinter
引用自 RonEmpire
Technically there IS a road tool.

Use the forbidden tool. It's basically the reverse of placing roads.

Paint everything as forbidden then
Draw the area they're allowed to walk by deleting the forbidden zones) and then that's the road they'll make.

It's not a road tool. We now it is possible to infulence roads this way but it is clunky and requires a lot of player input - especially the remove part.

There easily can be a tool to encourage walking which would make a lot of the things easier. Especially in the busy areas where you want more paths but everybody just follows the "U" because that was made by the first builder who carried planks but this direction will never be used in future for the inhabitants as the well and the market are on the opposite side of the U.

I find that initially automatic paths work well but as the city grows and changes the network stays mostly rigid.

Naturally paths shift according to the needs of the people but it looks like they stop creating new paths when there is already a network established but problem is houses often change when upgraded and this means the old network is no longer valid but stays there. So maybe if people would be a little more encouraged to create new paths it could help.


I kind of agree with you. A proper road tool would be nice. like a Paint path maybe and then they can walk however they want organically along the painted path and make their own roads.
Dregora 2 月 6 日 上午 5:27 
引用自 jwinter
引用自 RonEmpire
Technically there IS a road tool.

Use the forbidden tool. It's basically the reverse of placing roads.

Paint everything as forbidden then
Draw the area they're allowed to walk by deleting the forbidden zones) and then that's the road they'll make.

It's not a road tool. We now it is possible to infulence roads this way but it is clunky and requires a lot of player input - especially the remove part.

There easily can be a tool to encourage walking which would make a lot of the things easier. Especially in the busy areas where you want more paths but everybody just follows the "U" because that was made by the first builder who carried planks but this direction will never be used in future for the inhabitants as the well and the market are on the opposite side of the U.

I find that initially automatic paths work well but as the city grows and changes the network stays mostly rigid.

Naturally paths shift according to the needs of the people but it looks like they stop creating new paths when there is already a network established but problem is houses often change when upgraded and this means the old network is no longer valid but stays there. So maybe if people would be a little more encouraged to create new paths it could help.


This is exactly what my argument have been. So many people are against a road tool because they enjoy the organic growth aspect, which I do understand and nobody is saying this has to change or go different. But what people are essentially doing is creating their own roads via an overly ''complicated'' way of doing just that. People are still making roads, it just requires like 5 additional steps.

I genuinely see no proper argument to be against this unless it involved getting rid of the dynamic road system, which I wouldn't want either, because it does add plenty to the game.

In all honesty, as a dev, if you're going to implement this, you need your AI to be ''smart'' enough to realize walking through a wheat field or a sheep farm isn't what you're supposed to do. Having to manually fence off EVERYTHING is quite ridiculous. I think it's okay to fence off certain buildings or farms or whatever, but having to do it around everything is a little overkill. It just feels like playtime padding. And it looks hideous fencing everything.
Pol-K 3 月 16 日 上午 8:34 
Ye if they can't figurate how to achieve that they can at least ad a non fuctional aesthetic road drawing tool for manually hiding grass holes
Doc_Hotpants 3 月 16 日 上午 8:36 
引用自 Lateralus
I think the organic road development and building system is a breath of fresh air compared to other games in this genre that are more ridged.
exactly!!
- - 3 月 16 日 上午 9:01 
I'm happy with auto-road, that's something which is quite annoying to manage on other games. Also with fences it's fine too.
< >
目前顯示第 46-60 則留言,共 60
每頁顯示: 1530 50

張貼日期: 2 月 3 日 下午 5:40
回覆: 60