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Or just give us an option to remove them by brushing them away.
villagers will have zero issues pathing strait through zones you might not want them to, such as fields.
Pathing, or blocked access. If you see a bad path developing, move your buildings or use the no-go zone tool.
Instead you need to use the forbidden zone painting tool to temporarily block a road and force them to find or create another path you are happy with. Then be sure to remove the forbidden zone if you want them to also use the original path.
Works really well once set up though does take a bit of pre-planning. I unlock fences right off the bat and start laying them out as guidelines using the ghost images and then commit them for construction only when I have the resorces to do so.
https://imgur.com/a/ixFv4NS
EDIT: Bridge in image currently goes nowhere which is why it doesn't have a path. Still need to build whats on the other end.
I agree with whoever suggested a remove paths tool, That way if they start doing weird stuff you can force a reset and make them take the shortest path again.
If you don't like the path they are using, use fences (this is why the description alludes to controlling the path of villagers). In your example, it takes a small little section of fence to encourage them to go around.
I think the worst part is that you have to block off everything with fences, which looks hideous. For a game that has an emphasis on creating beautiful things and what not, this is actually terrible.
It's not that nobody can't get around it, but the ways of getting around it look dreadful.
how is your housing so compact?
Finally a game that lets you make organic looking villages and town and leaves behind limitations of old games that used grid yet modern architecs are used to the grid and force it anyway. Same with Manor Lords where you see people doing "modern" blocks which looks super strange. Embrace the gridless beauty of chaos don't fight it.
Buildings have a minimum build zone. If you use the tools to your advantage by switching to the square tool and reducing the paint size and only drawing in a small rectangle and only expanding the sides by tiny bits until the house (construction plot) pops in, the house will be built in that small rectangle. Once you can visually see the exact size to reach that minimum build size, all you have to do is expand your residential zone by one similar appropriately sized rectangle at a time, and like clockwork a new house will pop in allowing you to control how the houses build so they're all neatly organized, lined up and if you so choose, packed in tightly together. Now with the addition of fencing around the "neighborhood", you get the bonus for being secure inside a walled area, which allows them to upgrade to bigger/better buildings, which because you kept the lot sizes as small as possible by only adding one appropriately sized rectangle of zoning at a time, they all kind of mash together like that.
Now most people just paint an area with broad strokes and let whatever happens to just happen, which is a way of doing it, but doing it the fast and easy way is also very inefficient as the game plops in as big of a lot as it can get (up to a maximum lot size) with the space available and in any orientation it feels like to vary the look. Knowing this, you can take advantage of that and zone in things like triangle or trapezoid shaped lots one at a time, larger than one house, but not big enough to squeeze in two. The houses themselves will still be rectangles, obviously, but their lots will attempt to fill in all of the available space, and you can zigzag fences or decorations between them for artistic appeal. Both of which help for potentially upgrading the house. You can, if so inclined, carefully build a circular pattern of housing out from a central water well with spaces for pathing in 6 or 8 directions from that central well. Fencing would of course have to be used to control the routes everyone takes so they don't just cut through yards, but fortunately hedge fencing is a thing so it can be done in a good looking way.