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questions about fortifications
The military features made sense to me, after a little research. Build a castle and assign 5 people, that's your first company. Build a Spear Encampment and assign 5 more people to it, that's your second company. Build an armory and assign spears as the resource, then put in some transporters. All of your soldiers are now spear-men (spears because they were free from the king).
I have one company doing missions, one are guards and one patrols. Good enough.
The problem is with housing. My houses are downgrading and disappearing constantly. The only reason I can see is because the medium-density are missing light fortification and the heavy-density are missing heavy fortification.

What does that mean?

I've got a fully staffed watchpost attached to my manor and a few watch towers around the residential area, which is where the patrols wander around.

What else do I need? Should I put a wall around the residential area? It wouldn't be convenient and would look bad, but I'll do it if that's what I need.

HELP!
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When you place a watchtower, theres a pink area highlighted.. buildings in that area get the fortification requirement fullfild
Only did build watchtowers from the Manor tree tho
Yes, fortification can easily be achieved through walls, which seems to be the intended way for larger regions due to the small watchtower coverage area.

I built walls around 95% of my village because I was lazy and liked the idea.

You can also leave gaps inbetween wall segments to serve as entrances.
If you want to cheese, you can even build really short wall segments with much larger gaps inbetween to make a fortified region.

Just experiment with wall segments in the build stage to see the effect of the purple region, or do a save and test a bit.
Last edited by plaYer2k; Feb 3 @ 4:42pm
Did you paint the patrol path
Yes, I painted the patrol path, and there is patrolling going on.
I also found that surrounding a residential area gives that area fortification. I used the Castle Fortification wall, so it's heavy fortification. But my houses are still downgrading and giving "requirement is no longer met" messages. Not sure why.
It seems like there are four types of fortification, heavy active, heavy passive, light active and light passive. Not sure where I read that.
I think passive comes from walls. Heavy walls give heavy fortification, light walls give light.
I'm assuming that active fortification comes from patrolling, but I'm not sure what separates light from heavy. Maybe soldiers do heavy and those assigned to watch posts do light?
Harvall Feb 4 @ 9:50am 
patrols do not grant fortifications. They grant patroled area which is another requirement for house upgrades.

Passive fortification is walls
- Light walls = light fortification
- heavy walls = heavy fortification

Patrols are commenced from Watchpost (do not confuse with village watchtower)
Patrollers start patrolling the painted areas from Watchpost, the problem is, their pathfinding is atrocious. They do not get into all corners and locations. The way to check it is to click on the watchpost. Patrollers will show their radius as purple circles moving around patrolled areas.

You have to play around with paint tool and paint patrolling zones larger or differently so they can get to all locations. At least until developers kinda improve the patrolling AI. If one location is not patrolled for quite some time (the circle time indicator over the house) they will loose patrolled status and revert back

Village watchtower is another bulding which provides fortification (not patrol) and requires watchmen, that also station at Watchpost. Village watchtower is alternative to walls
Last edited by Harvall; Feb 4 @ 9:52am
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Date Posted: Feb 3 @ 12:23pm
Posts: 5