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meat, bread, cheese = refined
For hunters, they don't seem to have a very far range. So once they hunt out a fairly short distance from the hut, they just give up. So what I've done is have two hunting buildings in different areas and I keep one paused and unemployed. When one area is hunted out, I turn the other building on and boot out the hunted out one. That hunter will automatically go start working in the "fresh" one.
Meat, bread, cheese are refined
Tavern meals are luxury
The one thing that stumped me for a bit is if you however over the food icons it says berries, veggies are Mosaic but you will never fill that need to upgrade a Monk, the kitchen needs to make their specific meals for this to trigger.