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yes, yes that's basically what i said.
I don't get it. Instead of doing 1 field which says "this is big enough" you do E.g. Three small square fields which are in their sum aswell "big enough" for three farmers.
Or are you taking about a lot of wheat farms with just ONE farmer and one small field?
First, you hire 1 farmer, make farm size big enough to say "This field is adequate" for 1 farmer, then repeat that step with another farmer, with 1 field, and so on and so on.
1 farmer, 1 square, rinse and repeat.
However, as you add more farmers, you can increase the field, you don't want to do that, so you have to make another, seperate plot of field, until it says that it's good enough for 1 farmer. You have to play around with it a bit, but it's still works better than making a huge field. You can actually see it in the trailer where the devs has done something similar.
any tips on how you did this efficiently I find wheat farms such a space hog and I dont think mine produce that much, but I will need to check again!
CPU: AMD Ryzen 5 3600XT 4.2GHz
Usage: 25%-32% Core 4: 100% does not change if I switch from 1x-3x
GPU: AMD Radeon RX 6700 XT
Usage: 82%-83% also does not change if I switch from 1x-3x
Population change: 79-156
FPS: 30-40 I didnt notice a change on it although it may hover more around the lower 30s but no frame drops or anything serious about frame generation
Both my hweat and my berries start filling up in storage if I go down to 1x instead of 3x speed. Trying to find a balance at the moment between speeding to get to what I want and going slow to keep resources in stock and people happy.
I have 4 fields, one mill and one bakery without any issues producing more bread than I need. (one granary for wheat and one granary with extension and one granary for flour and bread)
Specialized Granary is self explaining but thank for adding that.
What dies 4 fields mean? 12 farmers? 28 farmers?