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I have a farm with 3 lvl 5 farmers and the efficiency is just 100%. I've never seen this go above 100%. How did you manage that?
I asked this same question about 2 years ago. From memory the answer at that time (from just a community mod, not an actual dev) was work levels have no effect.
Don't be surprised if that is still the case even after this 1.0 release, it would just be more of the same amateurish, disorganised behaviour from these developers.
The 1.0 in-game help and tutorial of course make absolutely no mention of work levels so it would indicate like many things in the game they are completely shallow/pointless.
Great deceptive selling point for screenshots/videos though.
The "skill" level might affect things like movement speed or extraction rate, but if so it's very subtle, and I'm actually just speculating.
I say this because if you put down a new building to make resources and then start using it you get used to it producing about X amount. Then an hour or tow later you are producing way more than you were before and your workers are like level 4 or 5 or so.
In order to quantify it into a number you would need to do an @#$%load of testing. You would need the following:
- A group of workers for each job level
- A group of workers that are always level 1
- There run the results 2-3 times for each level
Yeah that is far too much work and hassle to prove the bonuses exists when you can clearly tell they do exist, but you just do not know how much.
Job levels affecting the output was something activated in the 1.0 release.
Thanks for sharing! Another idea for testing is to simply measure the amount of time someone takes to do something. I've never tried though.
Also, is there any official announcement about the effect the villagers' levels have? Since you said it got activated in 1.0 I got curious.
Unfortunately, I strongly agree with you here. Hope they fix it soon
The beginner took between 2:00 and 2:11, and the almost-master took exactly the same, between 2:02 and 2:10. The variance comes from the time it takes to move between the different work stations, which did not appear to follow a set pattern.
Now granted, that's a very limited sample, but as a non-statistician I'd say that is still a good enough indicator that job level does not matter. Maybe over the entire length of a play-through the master level mason would produce a stone or two more than a newbie, but it doesn't take that long for a newbie to become master just as well, so in the end, same difference. "Social level" on the other hand – promoting a serf to commoner – makes a big difference, pretty much doubling the output.
The x3 speed is known for missing production.