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But they chose to release to EA for years, updating early access "for free" isnt really smth to be praised, thats the whole point of early access to update it and get feedback on content etc. (and thats kinda forgetting that EA was left aside for awhile in favour of doing things through their discord server)
I don't agree.
EA does not necessarily require any cosmetic / content update. It's supposed to be a "beta" version of the game and live testing while still developing. However, the devs here were putting their heart, listening their community and - although this is an EA - they added tons of content to make their players content while waiting these years. Not every game company received billions of investments and most of the time players are their only resource to continue development. I find myself lucky seeing Foundation actually saw the light of the day since I had tons of experience with abandoned EAs.
I nominated Foundation for "Labor of Love" awards multiple times, actually, because what I see here is not only a game to earn money, it's their sweat and blood for years which I believe they deserve more than a couple of bucks of DLC...
I've never heard of this game until today and purchased it.
What concerns me is the amount of issues being reported on day 1 if the game has been on EA for the length of time reported.
I literally didn't get 20 minutes or so until the first crash so it's difficult to believe this wasn't there before today.
I'm crossing my fingers that it's something simple and we can fix and move on quickly.
Yes, the day 1 issues are super sad. We have been playing the game EA game for years with no issues and these crashes didn't also exist in the Demo version. However, the released game has is completely a new game and I'm not surprised it came with bugs and errors. What I know is the devs will work day and night to resolve these issues.
You are allowed to cry, but cry in silence.
It aint like the DLC has the special rules for religion, espionage, etc that were missing from the main game. How many times has Civilization pulled that stunt? How many of those complaining are guilty of falling for that payment scheme more than once?
People can TRY to explain the whole "asset design people" had nothing to do for a LONG time while it sat in Early Access so they had time to make out some of the DLC early. Think about it, if the DLC assets were done, should the company just sit on them just to avoid "release day complaints." The answer is no, because the people who made those assets would like to get paid, because there is a lot of companies out there that do not pay those people until the game is released.
How long until nobody can complain the DLC came out? The answer is NEVER. No matter when the DLC released someone is going to complain they should have put more work into fixing or adjusting the main game rather than making DLCs for it. A trip to some of the Paradox forums will teach you that one.
This answer...
The DLC description tells you that it is 1) a supporter tribute and 2) solely decorational
Any major release of any SW is usually like this if it adds a lot of content or altres a lot of things. I've seen a lot of EA -> 1.0 bumpy releases since devs often want to add a lot of content or change a lot of things to make the game stand out of EA even if the version before was relatively bug free and stable. On the other hand those did were smooth often lacked the "wow" effect of 1.0 since they updated the game in very small increments and you wouldn't feel much of a difference between 1.0 and latest EA.