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Tavern theorycrafting
I am trying to figure out how the tavern bring money. This is my test setup :

I build a tavern with
- Lounge : 16 places
- Lodging : 16 places
- One counter selling berry brew (20 drinks available)
- Only serfs in my town, none of them use the tavern

At the beginning the influx of visitors was very small, I earned only 50 to 70 coins a month and little tax.

I added a lot of splendour (+250), it increased the amount of visitors, I earned 300 to 350 a month after that. The drinking tax also increased.

They only drank berry brew, So I decided to add beer and wine. Now they only drink beer but never drink berry brew or wine. When I did that the income generated also increased to around 450 (for 16 places that's a lot !) but the drinking tax did not change

https://i.imgur.com/mTcyXGC.png

I still have places left when visitors come in, so I think I can still upgrade the splendour to increase the volume of visitors.

Some conclusion I could take :

* Visitor number are influenced by your tavern splendour, the more, the better.
* Visitor only drink berry brew or beer, and they will drink only beer if they can
* Drinking taxes don't change between beer and berry, but
* Income increase if they drink beer instead of berry brews
Last edited by Manserk; Feb 25 @ 5:54am
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Showing 1-15 of 16 comments
Maehlice Feb 25 @ 5:56am 
Most things are based on proximity and it's plausible the Beer Service Counter is closer to the visitor rally point.

Try swapping the drinks in the Service Counters. Sell Berry Brew where Beer is now and vice-versa for where Beer is sold.
Manserk Feb 25 @ 5:59am 
Originally posted by Maehlice:
Most things are based on proximity and it's plausible the Beer Service Counter is closer to the visitor rally point.

Try swapping the drinks in the Service Counters. Sell Berry Brew where Beer is now and vice-versa for where Beer is sold.

All counter are at the same location I stack every building

I will try to swap drinks !

Here I have added even more splendour and it look like more people are coming https://i.imgur.com/DpKKCYY.png
I think splendor of the tavern is the big key for visitors, along with filling all their needs.

You get different types of visitors, serfs and commoners. If you inspect the visitors they have needs bars to be filled. The higher ones will consume your refined foods and pay more. While the serf travelers pay very little.

Basically the more needs you fill the more you make. That si the same for hosting the royal companies, made 78 each time, put in a healing building and it jumped to 93 each time.

Now what I have not tried yet is the low splendor tavern and a high splendor tavern. That might make a difference as well.

In early access berry brew was for serfs, beer was for commoners and wine was for nobility. So maybe in order to sell that win you need to be able to host citizen visitors which is probably based upon tavern splendor and your city prosperity?
Last edited by Bored Peon; Feb 25 @ 6:09am
Wuik Feb 25 @ 7:01am 
Hi,
I never put splendor on the taverns and never try to win a lot of money with...
Just keep on mind to try to have enought "pleasure" for alls ^^
But if after i got regulary beer , i built a second Services counters for it.
Last edited by Wuik; Feb 25 @ 7:03am
Manserk Feb 25 @ 7:21am 
Originally posted by Maehlice:
Most things are based on proximity and it's plausible the Beer Service Counter is closer to the visitor rally point.

Try swapping the drinks in the Service Counters. Sell Berry Brew where Beer is now and vice-versa for where Beer is sold.

You were absolutely right, swapping counters does change the outcome ! so they may drink wine if I try to make them
Maehlice Feb 25 @ 7:25am 
Originally posted by Manserk:
Originally posted by Maehlice:
Most things are based on proximity and it's plausible the Beer Service Counter is closer to the visitor rally point.

Try swapping the drinks in the Service Counters. Sell Berry Brew where Beer is now and vice-versa for where Beer is sold.

You were absolutely right, swapping counters does change the outcome ! so they may drink wine if I try to make them
Thanks for testing that and for the follow-up report!!!

I wonder if there's a way to mix it up a little.

Visitors meet up at the Village Centre, so I wonder what would happen if the Village Centre was on the outside of the city wicked far away from everything. Would the pathing AI do what it does with my villagers and disperse them like chaff in the wind.?. Maybe the pathing AI will spread them out and create different relative proximities. IDK; just spit-balling.
barell_ Feb 25 @ 7:28am 
Да
Wuik Feb 25 @ 8:09am 
Originally posted by Maehlice:
Originally posted by Manserk:

You were absolutely right, swapping counters does change the outcome ! so they may drink wine if I try to make them
Thanks for testing that and for the follow-up report!!!

I wonder if there's a way to mix it up a little.

Visitors meet up at the Village Centre, so I wonder what would happen if the Village Centre was on the outside of the city wicked far away from everything. Would the pathing AI do what it does with my villagers and disperse them like chaff in the wind.?. Maybe the pathing AI will spread them out and create different relative proximities. IDK; just spit-balling.

Hi,
i have finished the 3 aspirations on the mode challenge so i may confimed than put your center village outside was the best choice ...
Last edited by Wuik; Feb 25 @ 8:09am
Manserk Feb 25 @ 12:04pm 
I have build my tavern bigger (200 lodging, 200 counter, many taverners) however I struggle to reach more than 1200 per month. I guess decoration only gets you so far
Last edited by Manserk; Feb 25 @ 12:04pm
Hmmm, I think the splendor needs to be attached to the inn subbuilding rather than the tavern itself.

My tavern is 42 splendor, but only get a couple serfs. The Inn part has no splendor.
Manserk Feb 25 @ 1:30pm 
I attached all the splendour to the inn but I also added 200 to each other subbuilding
Originally posted by Manserk:
I attached all the splendour to the inn but I also added 200 to each other subbuilding
I think it onyl tracks the Inn itself, kinda liek the two achievements for Great heat Hall and Private Quarters reaching 100 splendor, it requires the splendor to be on the subbuilding.

Pretty sure the lounge splendor does not matter because it is the need that draws them in.
Last edited by Bored Peon; Feb 25 @ 1:37pm
Ok, I have three taverns. I notice with the first two tavern the incomes matched, same when I built a third.

The first two taverns are near the city center. The third is at the other end of the map.

Now when the visitors arrive on the map the grab a lodging slot from any available tavern. However they will go to the Visitor Marker and then fill their needs. Then they have to cross the map to fill the lodging need.

So it kind of is best to keep your tavern(s) close to the visitor location.
we should havethe options to serve multiple drinks at the same time tho
Wuik Feb 27 @ 2:59am 
Originally posted by F A T B $ $ $ R T D:
we should havethe options to serve multiple drinks at the same time tho
Hi,
You have the option by building severals services counters...
Cos i have tried to change beer from other thing or the inverse , but when "other thing"was empty, you don't have any notification for that ...
Also that is better to have two people which make nothing during a little time ...^^
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Date Posted: Feb 25 @ 5:48am
Posts: 16