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What I tried to fix:
Reloaded game
Disbanded company and reformed to full strength
In my desperation not to loose 8 hrs of game time I completely destroyed the castle and all buildings associated with it and again build the castle, barracks and armory. Lost a few spears and reformed company. Still the mission list is empty.
This game is done and I am as well done with this game, having spend so much time and then ending up in a progression blocker such as this.
You can do so via googleDrive/oneDrive/weTransfer/etc. link here or on discord ( discord.gg/foundation )
Where do I find my save games?
You can find your save games here:
• Non-Cloud saves
%USERPROFILE%\Documents\Polymorph Games\Foundation\Save Game
• Steam Cloud local repository
\Program Files (x86)\Steam\userdata\ YourSteamID \690830\remote\Foundation\Save Game
...Where YourSteamID is your unique Steam ID number
I am responding so this info can get into the body of knowledge and get fixed. Hope that helps.
What I found is that once the courier shows up, for me about half the time the mission list would not get populated. I had unknowingly saved this and had to go back quite a few saves to find out when it was happening and lost quite a bit of progress. I have both a save prior to event and after, but I don't use Discord.
I assume that the castle construction triggers the courier, so essentially we are talking about the same event, but of course I don't know the specifics of the behind the scenes triggers.
I have done multiple games and always followed the castle building instructions as per mission/quest. Two out of 5 times the bug came up and the mission list is empty. After a few searches, I can see that this bug comes up with a lot of players and was not addressed for a while now. The only way out is to restart a new game. Such a progression blocker should not be in the release version of the game.
I had similar issues with the balif quest and teh balif not assignable to the the bailif sub structure that was build in the manor house. But here at least you could destroy the sub building and re-build the bailif structure and then it was possible to assign the balif.
This does not work with the military mission list trigger, which stays empty even after rebuilding the castle, plus all required sub-structures, including the right sizes, training everyone up to full strength. The list simply stays empty for the rest of the game and you can't pursue the Kingdom path,
There are a lot of these building triggers that don't work properly in 1.0
The problem with most bug reports is that because the game isn't directly intuitive in a lot of areas they come down to the player missing something else and not the game having a bug.
That is why it is imperative to see save files to confirm actual bugs.
Throughout this post it appears you are trying to provide a link to follow, but there is no actual link to click on.
GoogleDrive: https://workspace.google.com/intl/en-US/products/drive/
OneDrive: https://www.microsoft.com/en-us/microsoft-365/onedrive/online-cloud-storage
WeTransfer: https://wetransfer.com/
DropBox: https://www.dropbox.com/
MEGA: https://mega.io/share
https://we.tl/t-42EXP5jmuF
Greenburg 80 Population.foundation (before)
Greenburg 81 Population.foundation (after)
https://drive.google.com/file/d/1qJtOuEHYKVGX5s4Pe5VTMkeUJO5hPNeC/view?usp=sharing
Thanks.