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Can you believe this guy and his continued behavior?
Here go argue with the developer 50 per stall is wrong.
I agree that it's frustrating. I agree that it can be a chore to understand and work with. But that doesn't mean I agree with everything you have said or will say about the Market and its Tenders. Nor does it mean that it's an unmanageable issue.
This isn't a blame game. I don't care whose fault it is, nor is it about blame or fault. In fact, I bet that nobody cares if you're wrong ... that nobody cares if you're right. We're all just sharing our experiences and trying to learn from each other. If you're convinced you're right, then fine, keep doing what you're doing, but please don't lash out when people are doing the same thing you're doing -- sharing their own experiences and knowledge.
Notice also how in your initial response, no mention of difficulty was made:
Since you asked, that particular city was on Classic.
But ya know what doesn't change from Classic to Challenge? Villager walking speed. Villager carrying capacity. Villager working hours. Villager consumption rates. Villager needs. None of the variables that would affect the efficiency of a Market Stall and its Tender are altered by difficulty level.
The only thing difficulty does is decrease the amount of production. As long as you double/triple/quadruple/whatever the production chains to sufficiently supply the Market Stalls, they keep on trucking.
Because a Village Market Stall doesn't have a capacity of 30 customers -- it has a capacity of 30 items.
It's different from a Church, because it uses a completely different service-fulfillment mechanic:
The Market Tender can refill their stall as many times as necessary during their shift to serve far more customers than just how many items they can put on the shelf at a time.
I'm sectioning this off, because it seems important.
In your first post, you claimed, "A normal market stall is worth about 50-60 population."
But now you are claiming, "Market stall has a capacity of 30 customers."
Which is it? Because it can't be both.
A LOT changed since EA upon release, so past data isn't guaranteed to still be applicable.
EDIT: The post you quoted while I was typing this is from 4 years ago at the beginning of EA. A lot lot lot has changed since then.
Is it good advice to expand the Market every 50-60 villagers? Yes, because that's good general advice. Key word: general. That is not an absolute, it's a "best practice".
What I know is that I have a village of 180 being served by single Village Market Stalls. If they had a limit of either 30 or 60 or even 120, what I've accomplished would be nothing short of a hacker miracle.
And just because you think there's an issue does not mean the issue does exist. I have an actual game right now doing exactly what you say it can't do. You can dig up as many posts and find as many witnesses as you want, because it can't change what I've seen with my own two eyes and accomplished with my own 10 fingers.
You stated many opinions -- some of which I agree with in your first response.
But specifically where this 30, 50, 60, whatever limit is concerned, you're stating it as objective fact.
There is tangible evidence which disproves that Village Market Stalls have a limit -- even if that limit is thrice what you've stated.
It cannot be true that a single village market stall has a limit of 30/50/60 and also that a village of 180 (plus its visitors) is being supported by a single village market stall per resource.
The topic is long since derailed, and I have my answers anyway.
Good luck finding it.
As for the 30 resources held by a market tent, that IS fact. Anyone who knows anything about the game should now that fact. Yet here you are repeatedly attacking me over the market tent holding 30 resources.
Market tent holds 30 resources, what happens when 180 all use it as the same time?
The fact the vendor has to restock it 6 times means there is plenty of opportunity to fail.
I have seen no evidence disproving anything. All I see is a screenshot showing 99% happiness and 180 population.
- I cannot see the rest of the map
- I cannot see your happiness bonuses
- I cannot see your happiness penalties (not 100% means you have a penalty)
- I cannot I see if if the market holds up over time.
I have to take your word on the evidence, which aint ever happening because you have derailed and deflection the situation from the dude telling me "You did something wrong" to this argument of how many customers the tents supports.
I am picking up the conversation, but I can say that a single market building with 2 stalls of 60 food (basic + processed) is enough for a village of 160 villagers. I think it's because of the fast refill from storage. Villagers also don't eat all at the same time !
The storage is at a fair distance of the stalls, I think putting them next to is would improve things https://i.imgur.com/BfBXF7x.png
with 156 villager and upgraded stalls you get way less food shortage for the same amount of people and market configuration https://i.imgur.com/jrN7nYK.png
One very important thing I found : people can buy at the stall while the sell is away being refilling the stall. However they can't buy if there is 0 food and will get the "shortage" debuff
HOWEVER seller can be on "free time" which mean they will not refill anything for a period of time
This is a really important thing.
Depending on the distance between his house and the merchant's stall, the merchant may have to go much further to get his own food. During this time, he does not restock his stall, which can cause a chain reaction of shortages.
A market stall just needs to have enough stock to last the duration of the merchant's absence in "free time".
The distance between his stall and the storage is also important... but can largely be mitigated with a city market.