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I've done the King's military missions (the calls to war or whatever) enough times now that I've been able to confirm they are just the same two missions over and over. Then the king says something about needing the men for another push and can they continue. Then he says it again. Then they are done and come home. Only for the King to request the other canned mission a bit later. Then restart the loop.
So what you're describing sounds like something new. I'm curious.
Ah okay thanks. I'll try the pause and restart. Hope someone answers your original question.
From what I've been told, the bug is that the king and his entire entourage must stay at 95%+ happiness through the entire duration of their stay, as soon as they enter town. I completed this mission a little over a week ago now, but I restarted the map and played more efficiently.
I completely ignored cheese, sheep and beer, had no production for luxury and bought herbs and honey. I had a few people making clothes; cloth was only looted from army missions and purchased from trade routes. I only promoted bakers, brewers and metalworkers to commoner, no one to citizen; each military company should have one knight, no more.
Meat is one of the strongest and easily accumulated resources and gives you enough money to do things if you keep improving the trade route for it. All you need to do is have three or four territories of full forest where you have woodcutters, foresters, and hunters. For people that do not know, boar only seem to respawn deep in forests, so if cut down the borders too much, they stop appearing.
I had all my housing in one single dystopian megablock. It needs to be a LONG RECTANGLE, not circular. You can do this by prepping during the early game: paint residential zones just enough so that they build homes packed really tightly. If they want more housing, do not upgrade their density, just paint more. When you hit 30-40 houses, built stone fortification walls around all of it, upgrade all the houses by assigning patrols now (two or three houses at a time, not all at once). You should also allocate some space in this block for rustic churches, water wells, and city markets.
The keep I built separately from the town, but still somewhat close and gave it all it's own services so that the king does not need to travel to the main city: church, taverns, city markets, etc. I built some housing near the keep (which provided a lot of heavy fortification, so no need for walls and only 1 extra tower) for workers there and also fielded all 10 of my companies in that area.
For the castle market, I supplied herbs, honey and gems I looted from missions/bought. This is the only market for gems to ensure the supply stays steady. The entire goal is that the king (and his entourage) has everything, constantly, without interruption. I also tried to save as much space and workers but cutting some production lines.
I hope this helps.