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To the question though, sort of. You have to reload from before the prospecting even began. However, doing only that does nothing 99% of the time. I have no idea what causes the prospect to change, and more often than not, the result doesn't change.
The best results I've had trying to save scum have been to prospect a different deposit and then come back to the one I wanted to change after that. 25% of the time (maybe), that works.
I've given up trying to engineer the deposits. It wastes too much time, and they all work in their own way anyhow.
In my experience (playing with all resources prospected when I start the game), the resources are set on a map when you save for the first time. If you restart the same seed empty, resource depots will be shuffled around until you commit to a save. I cannot imagine a single reason for a developer to change that map behavior based on whether or not the player has a bailiff to prospect the depots (especially because you can play without a bailiff).
Meaning I don't think you can influence the type of resource you'll find by prospecting in the later game. (though I may be wrong, and the devs made an extremely weird choice that just doesn't make sense development-wise)
Confirmed, i have used the same map for alls the aspirations , everytime that was not the same ore at the same place...
Another strange thing : i have took the same seed than i have seen in a video to start from an island...
Impossible to put the center village in the island ???
Stil i removed the tutorial ...And finally could be able to start from the island ^^
I know quarry are fixed positions on a map seed, but the contents is has is randomized each time you create a new game.
Marble is straight up cash for trading, it has very little use unless you build a lot of sculptured stuff.
Quartz is only good for selling to Castle Harbor (Kingdom, so not really available in two aspirations unless you cheese it) in the same manner as marble. Glass is too costly to bother making, easier to just buy what you need for the resident housing.