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My whole economy´s business model is based on credits.
https://steamcommunity.com/sharedfiles/filedetails/?id=3440811956
This is what I'm working with now:
https://steamcommunity.com/sharedfiles/filedetails/?id=3440909379
https://steamcommunity.com/sharedfiles/filedetails/?id=3440938031
https://steamcommunity.com/sharedfiles/filedetails/?id=3440938517
https://steamcommunity.com/sharedfiles/filedetails/?id=3440939762
Looking forward to seeing it develop, if you're kind enough to share :-)
Currently playing seed 513w8P0WE00fz and trying double blueprinting fortifications. I now also start construction once I've blueprinted it and then immediately stop it. Why? Because that way, the villagers will walk through the prepared gates rather than wherever they want. For some reason, that pleases me... lol (and the construction preview setting helps visualize it for later)
https://steamcommunity.com/sharedfiles/filedetails/?id=3441320323
edit: also first time I've tried the single house residential. Not a fan of it just yet, but we'll see where it leads.
Actual housing compactness isn't necessary, but if you want single houses to be more compact, wait for a house to plot itself before dotting the next adjacent house. Us a slight overlap (basically at the house's fence line).
https://steamcommunity.com/sharedfiles/filedetails/?id=3443141128
https://steamcommunity.com/sharedfiles/filedetails/?id=3443143510
https://steamcommunity.com/sharedfiles/filedetails/?id=3443218926
https://steamcommunity.com/sharedfiles/filedetails/?id=3443219215
What happens if people leave that live in those homes that have the stone walls around them? Does the house vanish and leave the stone walls behind and would another home sprout up there later on or would the walls prevent the game adding a new house there?