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I'm wondering if this raises the threshold for them to leave so you can ignore certain needs more easily?
I cranked happiness bailiff up to 260% "less impacted" but I honestly didn't see any happiness increase anywhere.
Maybe I just missed it.
Would really love if anyone has any info on this.
Thanks.
The trade effect is obvious and working.
The tax affect is also obvious and working.
I have not seen any affect on the happiness effect. Could be bugged.
Like Yatagan says, all happiness modifers stay the same.
It will generate one of the four available abilities (can only have one of that bonus.)
Just another stupid absurditie ...
For exemple your are playing the Clergy aspiration on mode challenge and got three choices of "training for soldiers are more than 10%" ...sigh....
So you must change to have another more logical...
And change it..
And change it..
And change it .................................
Still finally have 10% for hapiness or 10% on the trade which is the best choice in this cas...
Because the 10% for the levelling of the workers is totally useless now, just because the majority of workers are only level one which are needed for the quests and the worst : the Baillif stay only level one now instead in the EA ...
So why don't let the player have the choice of each at the beginning ???
For me, the most frustrating is that I cannot 'choose' the villager filling that spot as I do not have the patience to reroll again and again and again.
That way nobody is leaving the job until you get the one you want. It takes maybe 2-3 tries to get the one you want.
Hiring and firing them means pulling them from their jobs and trying to get them back into their right jobs they already leveled up.