Foundation

Foundation

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The game is beautiful, but...
A short distance of 150 meters breaking pathfinding and AI is silly. Even half of that distance also exceedingly hurts production of any kind. Villagers do not change houses or build new ones to become more efficient, either.

When you combine these issues it eventually just becomes frustrating if you try to build any other way than a densely packed village. For instance, I had a map with a huge island in the middle. I want industry and farms on the other side, with a bustling population center on the island. This would add perhaps 30-60 meters of travel, but it's so frustrating trying to make it work.

Has anyone tried building like this? I just feel a bit disheartened I can't figure out how to build the way I want to.
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Showing 1-8 of 8 comments
Shaabhekh Feb 12 @ 12:52am 
Im at this stage now. ive got a small but densely pack town and 3 other settlements for farming, mining etc but im at that point where logistics is getting in the way a bit because for some reason my outlying settlements get most of the goods i need in the main town, but if i fiddle with logi a bit, someone starts running dry on essentials :/

I dont recall having this type of issue in the EA version i played a year or so ago as things would get transferred rather nicely; this time around its an all or nothing type of situation.
To be fair. Its a simulation of medieval settlements. They didn't have urban sprawl and residential only zoning for a reason. Look at historic european citys, they are dense! Sure the distances are very small in game, but the time also runs alot faster.
Originally posted by Shaabhekh:
Im at this stage now. ive got a small but densely pack town and 3 other settlements for farming, mining etc but im at that point where logistics is getting in the way a bit because for some reason my outlying settlements get most of the goods i need in the main town, but if i fiddle with logi a bit, someone starts running dry on essentials :/

I dont recall having this type of issue in the EA version i played a year or so ago as things would get transferred rather nicely; this time around its an all or nothing type of situation.
If we had a mechanic where you could transfer one storage into another, it would solve a lot of logistics. The devs HAVE been doing a lot of bug-fixing after release, so I hope they add more QoL relatively soon.
Originally posted by blauergrashalm:
To be fair. Its a simulation of medieval settlements. They didn't have urban sprawl and residential only zoning for a reason. Look at historic european citys, they are dense! Sure the distances are very small in game, but the time also runs alot faster.
yeah, but we are talking very short distances causing the game to slow down or break. That just shouldn't happen.
Originally posted by Shaabhekh:
Im at this stage now. ive got a small but densely pack town and 3 other settlements for farming, mining etc but im at that point where logistics is getting in the way a bit because for some reason my outlying settlements get most of the goods i need in the main town, but if i fiddle with logi a bit, someone starts running dry on essentials :/

I dont recall having this type of issue in the EA version i played a year or so ago as things would get transferred rather nicely; this time around its an all or nothing type of situation.
Have granaries and storage facilities as close to your town center as you can and have them pull max of the products you want in the city

E.g. granary not on the island pulls 100 each of bread, meat, etc. Have further space for the same resource in the same granary (Pull 2 x 100, have 2 more space for the same but don't pull those to the limit). Storage pulls 100 clothes etc. That is their only job.

City market with that central storage can then pull the max resources from those just outside the city center and supply the city market reliably. Have all the storage in the city market always pull max amount.

If your resource production is sound, you should never lack for goods or food in your island city.

I worked with blueprints this time just to make sure I remember where I want to place the pull request storage and add one after the other as more goods/food becomes available.
Originally posted by Doc_Hotpants:
Originally posted by Shaabhekh:
Im at this stage now. ive got a small but densely pack town and 3 other settlements for farming, mining etc but im at that point where logistics is getting in the way a bit because for some reason my outlying settlements get most of the goods i need in the main town, but if i fiddle with logi a bit, someone starts running dry on essentials :/

I dont recall having this type of issue in the EA version i played a year or so ago as things would get transferred rather nicely; this time around its an all or nothing type of situation.
Have granaries and storage facilities as close to your town center as you can and have them pull max of the products you want in the city

E.g. granary not on the island pulls 100 each of bread, meat, etc. Have further space for the same resource in the same granary (Pull 2 x 100, have 2 more space for the same but don't pull those to the limit). Storage pulls 100 clothes etc. That is their only job.

City market with that central storage can then pull the max resources from those just outside the city center and supply the city market reliably. Have all the storage in the city market always pull max amount.

If your resource production is sound, you should never lack for goods or food in your island city.

I worked with blueprints this time just to make sure I remember where I want to place the pull request storage and add one after the other as more goods/food becomes available.

Good advice, but I'm not sure what you mean by max pull. I thought that just meant they stockpiled the goods and disallows other villagers to take them.
Originally posted by NF_Crenos:

Good advice, but I'm not sure what you mean by max pull. I thought that just meant they stockpiled the goods and disallows other villagers to take them.

I listed details and screenshots here: https://steamcommunity.com/app/690830/discussions/0/592888933793158083/

Max pull just means that this storage facility will gather this resource to this location to the max allowed in that spot. But it will also leave the facilty. Stockpiling is not the same - that's done in the resource tab in the book.
Last edited by Doc_Hotpants; Feb 12 @ 3:01am
They should just link all storage facilities in to one network. Not realistic, but it get's rid of 'what storage get the stuff'. If your main settlement has a large building profect, but your logging is part of the settlement over yonder, it would avoid these sort of problems if the planks from the logging storage can be pulled out of the storage in the main settlement.

Anno 1800 does something similar. Every storage facility on the same island is linked.
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Date Posted: Feb 12 @ 12:42am
Posts: 8