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I dont recall having this type of issue in the EA version i played a year or so ago as things would get transferred rather nicely; this time around its an all or nothing type of situation.
E.g. granary not on the island pulls 100 each of bread, meat, etc. Have further space for the same resource in the same granary (Pull 2 x 100, have 2 more space for the same but don't pull those to the limit). Storage pulls 100 clothes etc. That is their only job.
City market with that central storage can then pull the max resources from those just outside the city center and supply the city market reliably. Have all the storage in the city market always pull max amount.
If your resource production is sound, you should never lack for goods or food in your island city.
I worked with blueprints this time just to make sure I remember where I want to place the pull request storage and add one after the other as more goods/food becomes available.
Good advice, but I'm not sure what you mean by max pull. I thought that just meant they stockpiled the goods and disallows other villagers to take them.
I listed details and screenshots here: https://steamcommunity.com/app/690830/discussions/0/592888933793158083/
Max pull just means that this storage facility will gather this resource to this location to the max allowed in that spot. But it will also leave the facilty. Stockpiling is not the same - that's done in the resource tab in the book.
Anno 1800 does something similar. Every storage facility on the same island is linked.