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10750 All cores 25-30%
3060x 1 core 100% like 5% overall
It makes no sense what so ever.
Yeah i get where your coming from is a bit all over the place depending on CPU, Ive seen it use like 100% on like 1,2,4 on the 7800x3d an just 10% on the other cores, and then like 30% across all on the 14900k on the p cores. And then trying another one recently with a 9600f and a 1660ti run all perfectly fine off one core and temps never going above 60 on a 28 dollar air cooler from thermalright, I give up lol. Good thing is i can just stream from that PC to my main lol and not turn my room into oven.
My exact thoughts. I'm not playing on a 1500 laptop at 80-90c for 5 hours. I use my old laptop and it's about 55-60c. When Farthest Frontier came out it was like this as well.
I have a GeForce RTX 3070Ti that has 8GB dedicated memory of which 3.9 GB are in use while in-game (in focus or out) (1.5 of 32 GB shared).
Yet GPU's 3D detail (according to task manager) is running at a stable 99-100%. Always when running the game, no matter if I start fresh or have 700+ population.
FPS at 750+ population became erratic between 15 and 40 FPS, animation stuttering whether or not I moved the camera, even at 1x speed.
CPU running at 41%, overall RAM at 19GB of 64, between 4.5 and 5.6 GHz (which is overclocked mode probably, as Windows specs it as 2.1 GHZ).
PC is a water-cooled MSI 12th Gen i7-12700F, 2100 MHz , 12 Core(s), 20 Logical Processors running on Win11 Home 10.0.26100, Page File Space 4 GB.
Playing at full-screen 4k, capped at 60 FPS
Shadows turned off,
environmental movement turned off
medium depth of field, far DoF turned off
particle quality full
TAA, SSAO on, SSGI on
Any help as to what settings to change to make better use of my hardware would be appreciated. Thanks!
You can go onto the games discord and download someone else's save and see if your having the same problem with there's with high pop or even just upload yours so other people can give it a shot see if they have the same problem.
It's not the game save per se, I'm pretty sure of that. I'm now in a new game, and the same issues start appearing around 750+ population.
Try destroying your farms and see if it makes a difference, Its a bit of funny one this game i've tested so many machines they all act different.
Unfortunately I think the answer is that you'd need to turn down or off anything that could be causing it such as particle quality, TAA, SSAO, SSGI
Other than that I think it's a matter of if the developer can optimize the game more, though in my 30+ years of gaming as an adult man child, I've found with other games when developers say they're trying to optimize more, if anything we're lucky to see 10% increase in FPS which if you think about it, if somebody is unfortunately only getting 15 FPS it would only go up to 16.5 FPS not something to get excited about. I've yet to see a developer optimize and get a 100+% increase in FPS unless they royally screwed up in coding to begin with and inadvertently included a really nasty bit of code.
Just drop all the nice stuff to off or the absolute lowest setting one by one to see which one is putting the most strain on your system and gives the most FPS gain and hopefully cuts the stuttering.
The 100% 3D rendering on the graphics card starts with an empty map. It's not something that gradually grows with more population.
Can anyone check their task manager whether Foundation creates 100% 3D rendering in-game with a comparable graphics card? It doesn't seem to create problems early game (other than high fan speed), but I guess as more details are generated even just by population, I am assuming that that creates the lag later (since I have ample GPU memory available at the same time).
I've had the farms for a long time, though. Why would they create a problem later when they didn't before? Trying to understand the underlying mechanics, I would think the number of movable parts are more of an issue than one specific one unless the one specific one were a problem from the beginning?
This makes me wonder, though, whether an option to generally turn off the production animation (not population movement outside of production) would help a whole lot of players. Gonna post that in the suggestions forum, I think.
And if I'm reading the graph right, it's using 3GB of the 6 GB Vram available on my computer.
And yeah, my fans run 100%, even last night I asked my partner can you hear the downpour of rain and was told I can't hear anything over your computer.
So if your computer is getting hot, *it is* because your hardware is doing stuff. Whether that's the CPU or something else, I don't know. Maybe look into what other things are getting hot.