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I know nVidia finally added it.
In AMD it's called fluid motion frames.
If you can't get that to work, then try this
https://store.steampowered.com/app/993090/Lossless_Scaling/
I am not sure if there is a Linux answer for frame gen.
Unfortunately. I really hate this fake frames as a substitute for decently performing games crap that's currently going on.
Bad optimisation is one of course, but also Intel basically scammed people with CPUs for years, with complete faulty 13th and 14th gen. We have nVidia ritually scamming people. GN even did a whole nVidia shrinkflation video.
https://youtu.be/2tJpe3Dk7Ko?si=1TnUaHCYwTt6C-9f
So we end up with this crazy situation where everyone is paying more, getting less, quality is dropping and optimisation is dropping.
You own a 4080 and have 35fps...
For a game like this any dev should be ashamed to call themselves competent unless it runs at MINIMUM 100fps with that hardware...
Go play Satisfactory and tell me again how game devs "never optimizes their games because DLSS exists".
And so far that low fps, is when I have a ton of icons up on screen, or I go into lower view, like going to down the plebs levels. And take in the view like im there.
I dont think ive ever played a city builder, where i never had bad performance at certain times. Simulation games like i said, use a good amount of cpu power.
I get 60 FPS (target) with roughly 80-90% GPU load while CPU is about 5-10% (if at all) with a 4K on high settings. CPU is pretty optimized here.
To be fair, the larger my city gets, the worse the performance. The numbers above are with a ~200 souls village. (its not that much, eh?)
The losless scaling app does work pretty okay-ish with 30FPS for a city builder boosting it to 60 FPS (since it doesn't need fast paced reactions, but belows gives me a headache) while reducing it to 40-50% GPU load and having the CPU around 10-15%.
But let's be fair - using a 3rd party app that adds another 7$/€ to your bill isn't the solution for the games poor performance imo. A city builder doesn't need more than 60FPS (my opinion) but it should be at least possible to have it run somehow stable on recent hardware.
How big did your city get when you noticed the FPS problem?