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Baliff multiplier is not working?
Hi! I've seen a thread somewhere (can't find it right now) where I thought I discovered an importance of decorating Baliff // Monastic Emissary // Royal Courtier offices to improve their bonuses. But could it be that anything above default value does not actually work?

I've just run a test - spend all my money to build up the bonus to 58%, but neither did merchant pay ANYTHING extra on top that he was paying before for my goods, nor the bonus is showing another number in the Royal Book (it's still 10% as per default Baliff bonus).

Here is the screenshot with the Royal Book (10%) and Baliff's Office (58%).

https://steamcommunity.com/sharedfiles/filedetails/?id=3454880900
Last edited by Yopt; Mar 30 @ 4:26am
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Showing 1-15 of 19 comments
Maehlice Mar 30 @ 4:36am 
Does your Bailiff actually have the "Trade price bonus" perk?
Grimtorn Mar 30 @ 6:36am 
You did not hire a new bailiff, simple as that.

The bonus only gets updated when you do that.
Yopt Mar 30 @ 6:39am 
Originally posted by Maehlice:
Does your Bailiff actually have the "Trade price bonus" perk?

Yes, you can see this perk in the Royal Book on my screenshot. It explicitly says that the Trade Price bonus is provided by the Baliff.


Originally posted by Grimtorn:
You did not hire a new bailiff, simple as that.
The bonus only gets updated when you do that.

You mean that I should decorate the building first and only then hire a Baliff? Sounds like a bug / non-intended mechanics, but I'll check it out shortly.
Grimtorn Mar 30 @ 6:44am 
Yes, exactly that.
its rather bad design, but thats how it works.
Maehlice Mar 30 @ 6:56am 
My bad. My old eyes missed that in the screenshot.

I also didn't realize the Bailiff has to be refreshed for it to apply. (That's stupid. No way that's intended functionality.)
Yopt Mar 30 @ 7:07am 
Originally posted by Grimtorn:
Yes, exactly that.
its rather bad design, but thats how it works.

OMG!! This is so hilarious! I've played a whole Aspiration yesterday from start till completion on Challenging difficulty, stacking those bonuses like an idiot without switching the Baliff and his counter parts for Clerge and Kingdom and those didn't work all this time!

Thank you so much for the tip! Just tested it in my new game, removed the baliff, assigned a new one and the Royal Book now properly shows 58%, but more importantly the actual amount of coins I receive (or the amount of coins deducted when purchasing goods) is almost accurate.
Grimtorn Mar 30 @ 7:18am 
You´re welcome to a money printing machine =)

Be carefull with its use tho, especially if you like to play with more challenging rules.
It kindof defeats that mindset rather quickly.
Yopt Mar 30 @ 7:28am 
Originally posted by Grimtorn:
You´re welcome to a money printing machine =)

Be carefull with its use tho, especially if you like to play with more challenging rules.
It kindof defeats that mindset rather quickly.

Thanks!

Well, to be frank, I'm mostly a completion oriented rather than looking for a decent challenge. But I've already completed two out of three Aspirations (Burg and Abbey) on Challenging difficulty without this exploit (even though I tried hard, haha) and in my opinion there is not much challenge to begin with (my 10k coins treausury was almost always full in both games).

The only difference for Challenging difficulty, in my personal opinion, is that things are starting very slow, like PAINFULLY slow and mostly continue that way throughout the whole game. Everything is very slow, not really difficult, hours of IRL waiting! So having a printing machine will at least make setting up the city faster.
Last edited by Yopt; Mar 30 @ 8:33am
Maehlice Mar 30 @ 8:28am 
Originally posted by Grimtorn:
You´re welcome to a money printing machine =)

Be carefull with its use tho, especially if you like to play with more challenging rules.
It kindof defeats that mindset rather quickly.
I wonder what a good number is.?.

I've never bothered with Bailiff bonuses, so 10% is at least enough, I guess. But I wonder how much is too much.?.

Is it unlimited? I just bumped it to 77% for gits & shiggles ... Holy moly! Talk about printing money!

What do you think?
Last edited by Maehlice; Mar 30 @ 8:30am
Grimtorn Mar 30 @ 11:26am 
I´d guess a pretty reasonable sweet spot would somewhere around 50%, giving you quite some freedom with imports while still not making your own production lines completely pointless.

My current bailif runs 190%, there is absolutely no point in taking it further.
I am buying in basically everything the town needs and sell meat for 7-12k each month + other things, which is absolutely stupid as my treasury only holds 4.7.

Bumped my office to 417% just to see where i can take it.
It doesnt let me add any more decorations to it now but i can still add buildings that adds to it.
Might be buggy, dont know.

I actually completly ditched what i actually intended to do in this game and just use it to test certain setups of buildings etc.
The town could build simply anything without any addition besides maybe cheese.
You only get cheese in quantity if you have a monastery i think, need influence to upgrade its volume.
Fred Mar 30 @ 12:23pm 
Originally posted by Grimtorn:
I´d guess a pretty reasonable sweet spot would somewhere around 50%, giving you quite some freedom with imports while still not making your own production lines completely pointless.

My current bailif runs 190%, there is absolutely no point in taking it further.
I am buying in basically everything the town needs and sell meat for 7-12k each month + other things, which is absolutely stupid as my treasury only holds 4.7.

Bumped my office to 417% just to see where i can take it.
It doesnt let me add any more decorations to it now but i can still add buildings that adds to it.
Might be buggy, dont know.

I actually completly ditched what i actually intended to do in this game and just use it to test certain setups of buildings etc.
The town could build simply anything without any addition besides maybe cheese.
You only get cheese in quantity if you have a monastery i think, need influence to upgrade its volume.
After reading this I tried breaking it, figured there had to be some kind of limit but I gave up after 5141%, got tired of clicking. I guess there's no limit, that's so broken lol.
This is definitely game breaking...like they never tested the game...I do not use it in my game...just keeping the original bonus...maybe they will fix it at some point...and I don't want my village to collapse if they do...
Originally posted by Maehlice:
Originally posted by Grimtorn:
You´re welcome to a money printing machine =)

Be carefull with its use tho, especially if you like to play with more challenging rules.
It kindof defeats that mindset rather quickly.
I wonder what a good number is.?.

I've never bothered with Bailiff bonuses, so 10% is at least enough, I guess. But I wonder how much is too much.?.

Is it unlimited? I just bumped it to 77% for gits & shiggles ... Holy moly! Talk about printing money!

What do you think?
At +41% (trade factor of sqrt(2)) you break even. Push it higher and you can sell for more than you pay for buying. I think a 25% bonus is a reasonable value. Something you can overshoot by accident :/
Maehlice Mar 31 @ 8:09pm 
Originally posted by Feral Grumpicorn:
At +41% (trade factor of sqrt(2)) you break even. Push it higher and you can sell for more than you pay for buying. I think a 25% bonus is a reasonable value. Something you can overshoot by accident :/

That's a good way to look at it!

I dropped my bonus down to 31%, and it still feels maybe a little high, so I think you're right about 25% being a sweet spot.

:steamthumbsup:
Yatagan Mar 31 @ 8:43pm 
Wait am I understanding correctly that the actual trade bonus provided only updates if you fire and rehire the bailiff AFTER placing all the decorations in the office? I played an entire Monastery playthrough upgrading as I went and I'm pretty sure the trade saw increases as I was going piecemeal? I'd be more inclined to believe that the royal book listing just doesn't update the text - are we sure the literal bonus is actually not changing?

EDIT: Yup, holy crap! Rehired and on the books my bonus went from 10% to 102% and I'm selling things for literally twice as much now. Can't believe I did an entire TRADE based monastery playthrough on Challenging and didn't know this - but it explains why I was so confused by what the bonus actually meant since it didn't seem to have much effect!
Last edited by Yatagan; Mar 31 @ 8:59pm
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