Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The bonus only gets updated when you do that.
Yes, you can see this perk in the Royal Book on my screenshot. It explicitly says that the Trade Price bonus is provided by the Baliff.
You mean that I should decorate the building first and only then hire a Baliff? Sounds like a bug / non-intended mechanics, but I'll check it out shortly.
its rather bad design, but thats how it works.
I also didn't realize the Bailiff has to be refreshed for it to apply. (That's stupid. No way that's intended functionality.)
OMG!! This is so hilarious! I've played a whole Aspiration yesterday from start till completion on Challenging difficulty, stacking those bonuses like an idiot without switching the Baliff and his counter parts for Clerge and Kingdom and those didn't work all this time!
Thank you so much for the tip! Just tested it in my new game, removed the baliff, assigned a new one and the Royal Book now properly shows 58%, but more importantly the actual amount of coins I receive (or the amount of coins deducted when purchasing goods) is almost accurate.
Be carefull with its use tho, especially if you like to play with more challenging rules.
It kindof defeats that mindset rather quickly.
Thanks!
Well, to be frank, I'm mostly a completion oriented rather than looking for a decent challenge. But I've already completed two out of three Aspirations (Burg and Abbey) on Challenging difficulty without this exploit (even though I tried hard, haha) and in my opinion there is not much challenge to begin with (my 10k coins treausury was almost always full in both games).
The only difference for Challenging difficulty, in my personal opinion, is that things are starting very slow, like PAINFULLY slow and mostly continue that way throughout the whole game. Everything is very slow, not really difficult, hours of IRL waiting! So having a printing machine will at least make setting up the city faster.
I've never bothered with Bailiff bonuses, so 10% is at least enough, I guess. But I wonder how much is too much.?.
Is it unlimited? I just bumped it to 77% for gits & shiggles ... Holy moly! Talk about printing money!
What do you think?
My current bailif runs 190%, there is absolutely no point in taking it further.
I am buying in basically everything the town needs and sell meat for 7-12k each month + other things, which is absolutely stupid as my treasury only holds 4.7.
Bumped my office to 417% just to see where i can take it.
It doesnt let me add any more decorations to it now but i can still add buildings that adds to it.
Might be buggy, dont know.
I actually completly ditched what i actually intended to do in this game and just use it to test certain setups of buildings etc.
The town could build simply anything without any addition besides maybe cheese.
You only get cheese in quantity if you have a monastery i think, need influence to upgrade its volume.
That's a good way to look at it!
I dropped my bonus down to 31%, and it still feels maybe a little high, so I think you're right about 25% being a sweet spot.
EDIT: Yup, holy crap! Rehired and on the books my bonus went from 10% to 102% and I'm selling things for literally twice as much now. Can't believe I did an entire TRADE based monastery playthrough on Challenging and didn't know this - but it explains why I was so confused by what the bonus actually meant since it didn't seem to have much effect!