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Promotions
Do these because the workers stop getting moved around once promoted.
Promote your copyists first so they make more scripts faster
The production output is 50% with each you promote.
Hostpitum
- Normal visitors is about a dozen straggling in in small groups of 3-6
- Visiting monks another 10 or so.
- Abbot has a retinue of 8-10
- Then Abbot likes calling in a Mass or Council which is another dozen or so
- Recommend building it AFTER you build the Abbatical Church and Winery. Otherwise lots of guests will only get 63 for missing visiting those.
- Donations are items and it depends on the visitors. Tools, scripts, candles are the common rewards. I think at one point I had like 50-60 tools in it.
The Abbott also comes back to visit after you complete the Aspiration for more visits with some good rewards.
Refectory
You want multiples of this. Set them up for 1 slot rustic food, two slots monastic.
Then make sure to have 2-3 workers to be able to restock while people are consuming, one worker will cause shortage.
Monastic Kitchen
I set up four, one for each type with 4-5 workers each.
Chapel
Make sure it is large enough for your 150 + visitors.
Level your trade routes, makes it far easier to trade in the volumes you want.
Monastery makes a crapton of money. At one point I was up to about 5k in trading a month. Remember to put your splendor on the Bailiff office to boost the trade prices and on the emissary office to boost their ability.
Double or triple up on the production buildings like Herbs, berries, scripts because putting 20 works to produce 1 item seems a lot slower than say 4 items being produced at once by 5 workers.
Grange unfortunately is a waste of workers because as you siad too many doing the job of 1. They get promoted last, lol.
https://steamcommunity.com/sharedfiles/filedetails/?id=3436775887
That was what I finished with.
Monastery is easy to expand upwards.
To start for this bit specifically can you go into more detail? I'm unaware of any splendor buff mechanics for emmisary/bailiff. I have a tiny simple shack built for each one. Is this a massive mistake? LOL
The difference will blow your mind, literally.
https://steamcommunity.com/sharedfiles/filedetails/?id=3437479508
I am getting 4g per meat I sell.
I bought the boar for 3g. so making about 15-16g each boar.
increase trade volume and POOF trading becomes profitable.
Common Wares is another good recipe to profit on.
With the discounts for splendor suddenly some of the prices do not look so bad because you actually make money trading.
I'll work some of your other boost in but this alone will massively increase my profits. No wonder I was barely scraping by the entire time, thanks for the tips!
Meaning if your Bailiff has the trade bonus your Emissary and Courtier will not generate it.
I did have bulk trade active because at the start of the game they buy almost nothing but I recently got rid of that now that the routes are upgraded enough to handle my output, so that should get rid of the trade price debuff there. (Also idk if it's 10% or 20%, the selection page says 20% but the active effect summary page only says 10%)
If you click on the book, then the edict and privileges page it lists all your temporary and permanent bonuses and penalties.
Do the Bailiff/Emissary/Courtier buffs *always* apply to everyone? I.e. it doesn't matter which you pick for which, just which you have active total?