Foundation

Foundation

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Transport goods over large distances
I have a couple of wheat farms some distance from my city, and a granary in my city. I want the granery to fetch the wheat from the farms but for some reason the transporters dont go there. Is there a maximum distance that transporters go to pick up goods?
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Cotaks Mar 2 @ 3:28am 
place a granary near your farms. Then set the grain in the city granary to stock maximum.
Now the city granary will fetch grain from farms granary.

Keep in mind to add more people to the granaries.
I've read that storage buildings have no range. However, I've seen instances where they don't go beyond the 150m range typical of most buildings. What I can say with 99% certainty is that if a storage building is set to "Stock Maximum", its Transporters will spread far and wide across the map to fill that slot.

As Cotaks said, you want Transporters from a storage building to be the ones doing all the walking collecting (output) resources from everywhere.

Production buildings should only be walking across the street to fill their Production (input) bins.

Originally posted by Bored Peon:
Originally posted by Maehlice:
I suggest to 'buffer' all of your production with storage. The closest source should be a storage building, and that storage building should be as close to the Windmill(s) as possible.

Farm, Farm, Farm > Granary > Windmill, Windmill, Windmill > Granary > Bakery, Bakery > Granary > Market.
That first granary does nothing but collect wheat, put 4 workers in it.
This is because farm, cart, barn are all separate storage, so a farm can have 5+ storage.
Place it near the windmills so the transporters are doing all the traveling.
That way your millers have a very short trip to get wheat and stay more productive.

The second granary should be in town near your bakeries and set to collect the flour, two transporters should be fine because you are only collecting form 1-3 sources. This will keep your bakers from going all the way out to the windmills to get flour.

Since flour is usually slow and has dry spells I put 2 flour slots and 2 bread slots. This is because most your baking is going to be done after there is no more flour to haul.
The problem is once you have city markets all stock maximum does is keep stealing from the other city market. I think however a storage will not steal form a city market with stock maximum, I think only empty stock does that.
Can this storage system be a longer chain? If the farms and windmills are very far, can I build 3 granaries, each covering one part of the trip?
I mean: 1 granary close to farm & windmill, 1 granary half way, and 1 final granary in town near the bakery & market.
Originally posted by QueenPixxa:
Can this storage system be a longer chain? If the farms and windmills are very far, can I build 3 granaries, each covering one part of the trip?
I mean: 1 granary close to farm & windmill, 1 granary half way, and 1 final granary in town near the bakery & market.
How would you set the second and last to stock maximum and keep them from taking from each other?
Tim Mar 2 @ 5:49am 
Thanks for the advice everyone. i will try this when i next have some time.

I would have liked the feature for the storehouse that would allow you to set the range from which they collect goods... or maybe you can select a zone from which they should collect.
Originally posted by Bored Peon:
Originally posted by QueenPixxa:
Can this storage system be a longer chain? If the farms and windmills are very far, can I build 3 granaries, each covering one part of the trip?
I mean: 1 granary close to farm & windmill, 1 granary half way, and 1 final granary in town near the bakery & market.
How would you set the second and last to stock maximum and keep them from taking from each other?
I am still extremely new to the game, the stuff I do half the time is silly but if I don't ask and experiment I'm doomed to a boring gameplay... But you are right of course, it can't work because the warehouses would start stealing from each other to satisfy the Stock Maximum settings.
I am trying to think of other games where a warehouse chain is a possibility; maybe a setting that allows us to choose which warehouse to use for their product. Example, I have 2 warehouses on the map, both storing wheat; I don't want warehouse in zone1 to go all over the map to remote wheat farm in zone2, but only want them to get product from the farm nearby (1). That way, every warehouse is allowed to get produce from a set of buildings, not generically get it from everywhere.
Originally posted by QueenPixxa:
But you are right of course, it can't work because the warehouses would start stealing from each other to satisfy the Stock Maximum settings.
Not trying to make you look bad, just trying to save you some disappointment. I mean in theory if the AI had some sort balance out the stored amounts it aint a bad idea. Which I blame AI because AI does EXACTLY what you tell it to, which in this case would be move the cheese back and forth that way nobody gets to eat it. Talk about job security, lol.

Yeah I had four city markets in separate parts of the map one game. I had meat and cheese tracking on (right click the icon) so it shows movement across the map. So I got to watch two city markets play steal the meat as it went back and forth between them. When they do it they stela the entire stack of 1-200 that was in the slot. What was really irritating and disappointing was one of them had a meat granary nearby with 120 meat in it.

Now granary seem to have a collection distance that over a certain distance they will not even try collecting. However once you set it to Stock Maximum it seems that range limit disappears and they take from other storage. Except A granary will not take from a City Market.
lapptim Mar 2 @ 9:44am 
Originally posted by Cotaks:
place a granary near your farms. Then set the grain in the city granary to stock maximum.
Now the city granary will fetch grain from farms granary.

Keep in mind to add more people to the granaries.
_____________________
Does this work with the ultimate location being a City Marketplace?
Originally posted by Bored Peon:
Yeah I had four city markets in separate parts of the map one game. I had meat and cheese tracking on (right click the icon) so it shows movement across the map. So I got to watch two city markets play steal the meat as it went back and forth between them. When they do it they stela the entire stack of 1-200 that was in the slot. What was really irritating and disappointing was one of them had a meat granary nearby with 120 meat in it.
That's beyond annoying! I just started a little satellite village for my agriculture, and after reading your post I just dedicated 2 products to it to avoid conflict. It's bad for the people in town but they will have to do without meat and berries. I hope this will avoid the goods bouncing around
Cotaks Mar 8 @ 11:56pm 
Originally posted by lapptim:
Originally posted by Cotaks:
place a granary near your farms. Then set the grain in the city granary to stock maximum.
Now the city granary will fetch grain from farms granary.

Keep in mind to add more people to the granaries.
_____________________
Does this work with the ultimate location being a City Marketplace?


Should be, but i didn't build a marketplace yet, but the markeptplace or it storage parts is just the same thing as a wharehouse/granary, so it should work.
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Date Posted: Mar 2 @ 3:25am
Posts: 11