Foundation

Foundation

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refined food production
waaaay tooo slow
and everyone eats waaaay too much
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Showing 1-9 of 9 comments
Cotaks Mar 2 @ 3:22am 
dont forget to upgrade the workers in the butchery and bakery to atleast commoners, its a huge difference.
Originally posted by Cotaks:
dont forget to upgrade the workers in the butchery and bakery to atleast commoners, its a huge difference.
i did and still slooooooow
Slow? Depends. 3 wheat farms one windmill and one bakery to start produces more than enough 4 farms gives a wheat surplus. It's slow till it beds in Then you'll need to expand the warehouse. Meat production is the same. I've found one hunter's hut and one butcher makes more than enough meat. The hunting grounds are more than adequate, but it takes planning and occasionally relocating both. This is a very slow game to start. Takes patience and planning. It's more Zen than rapid. I enjoy it, though that might not be to everyone's taste.
I do not promote serfs to commoners until after I get a wheat farm and bakers going. Then I only promote butchers first (because they make money) and then bakers (one flooded with flour.) Then the brewers.

The rest of the jobs simply aint worth it because of the refined food drain until you are producing enough to make it easier.
Wuik Mar 2 @ 5:52am 
Hi,
In fact It is like the snake biting his own tail : you need more or more quickly refined food production , you must uppgrade the serfs butchers or bakers to commoners and now they eating more two refined food ^^
Also make fours serfs butchers instead two or eight serfs butchers instead four was the better solution ?
Really ? i don't know ^^

Last edited by Wuik; Mar 2 @ 6:00am
learn to play my friend
Meat is the only thing that has a fine production rate if you buy at least two terrorises and plant them full of trees. Have the Hunters and Butcher right next to the tree line and a Granary dedicated to just Bore and Meat.

Bread is trash basted on the fact that Wheat fields need workers to 'plant' and 'harvest' and the farm themselves hold so little during Harvest. They NEED to change the Wheat fields especially since running on 2 and 3 speed lowers their sowing and harvest so much. Make the field self seed and self harvest and double the production and the storage. This will fix the higher speed not lose half their wheat.

I've only dabbled with Cheese ONCE and never did it again. I NEED to be able to BAN people from eating the Cheese to ever bother with it again I was even importing it couldn't keep any in stock.
2937 inhabitants now. I would never be able to feed the population on production alone. Trade + production is the key. But to give some proportions: Id guess that 80-90% of my food in the markets comes from trade. Honey, wine, candles, herbs, marble, even clothes and weapons (!) are the cash cows that finance the stability.

Taxes add financial flexibility to that. Upgrading serfs that dont only work as butcher or baker makes sense because it -on the one hand- increases the range of this flexibility and -on the other hand- increases the production of those wares.

Id have to add that my trading levels range from lvl9-lvl15.
Originally posted by Cozy Fawn:
Meat is the only thing that has a fine production rate if you buy at least two terrorises and plant them full of trees. Have the Hunters and Butcher right next to the tree line and a Granary dedicated to just Bore and Meat.

Bread is trash basted on the fact that Wheat fields need workers to 'plant' and 'harvest' and the farm themselves hold so little during Harvest. They NEED to change the Wheat fields especially since running on 2 and 3 speed lowers their sowing and harvest so much. Make the field self seed and self harvest and double the production and the storage. This will fix the higher speed not lose half their wheat.

I've only dabbled with Cheese ONCE and never did it again. I NEED to be able to BAN people from eating the Cheese to ever bother with it again I was even importing it couldn't keep any in stock.

I think cheese is too valuable to feed. It is an excellent, easy-to-produce commodity.

Once you have worked out how the production chains and transport work, you can feed large populations well with meat and bread.

The sources for rustic food are inflexible. In the later game it is easier to buy this than to produce it.
Unless you have a monastery: you can easily produce large quantities of berries.
Last edited by JMUtenmore; Mar 2 @ 7:06am
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Date Posted: Mar 2 @ 3:17am
Posts: 9