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Paviour problem is almost a show stopper
I now have 8 Paviour buildings with 24 paviours, all commoners, working steadily with good nearby stone stockpiles to draw from, yet I still cannot seem to achieve any additional paving to support 'high quality housing', beyond a small amount of high quality housing I achieved earlier in this play through. I have completely stopped promoting any commoner to citizen because I cannot provide the high quality (HQ) housing the citizens need due to this apparent dysfunction in the paving game play. I do not want to sound like there no possibility I am doing something wrong -it is a complex game and I acknowledge there may be some aspect of managing this problem that I am not doing as well as might be possible, but I can't figure it out. Throwing ever more workers and stone at the problem never seems to pay any more dividends.
Should I be going back and un-paint any areas that may have succeeded in stone paving to reduce the workload? Would that put at risk my existing paving to deterioration and down grading of housing quality?
Should I reduce all stone paving painting to just a very limited area (I already have what I think is limited paviour painting to just that areas I hope to support HQ housing) hoping that stacking 2 dozen paviours in a small area would somehow then finally finish a section?
Not being able to expand support for a 'citizens' need for HQ housing is effecting my endgame game play, and I wish I knew what to do, and unfortunately I am left to conclude that it is apparently a game bug or broken feature not working correctly.
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Showing 1-10 of 10 comments
Feb 27 @ 9:25am 
iirc paviours are bugged. they dont level up.

also.. they pave closest to them, so if you want them to cover a place correctly, you can't just lump em into the same area and make em work from there. place em like watchposts.
Originally posted by Leopold:
I now have 8 Paviour buildings with 24 paviours, all commoners, working steadily with good nearby stone stockpiles to draw from, yet I still cannot seem to achieve any additional paving to support 'high quality housing', beyond a small amount of high quality housing I achieved earlier in this play through. I have completely stopped promoting any commoner to citizen because I cannot provide the high quality (HQ) housing the citizens need due to this apparent dysfunction in the paving game play. I do not want to sound like there no possibility I am doing something wrong -it is a complex game and I acknowledge there may be some aspect of managing this problem that I am not doing as well as might be possible, but I can't figure it out. Throwing ever more workers and stone at the problem never seems to pay any more dividends.
Should I be going back and un-paint any areas that may have succeeded in stone paving to reduce the workload? Would that put at risk my existing paving to deterioration and down grading of housing quality?
Should I reduce all stone paving painting to just a very limited area (I already have what I think is limited paviour painting to just that areas I hope to support HQ housing) hoping that stacking 2 dozen paviours in a small area would somehow then finally finish a section?
Not being able to expand support for a 'citizens' need for HQ housing is effecting my endgame game play, and I wish I knew what to do, and unfortunately I am left to conclude that it is apparently a game bug or broken feature not working correctly.
Could you provide a screenshot (Steam-hosted) with the paving area visible, please? Whether or not paving works is very dependent on the size of the area(s).

Personally, I currently have three fully staffed paviours for three limited areas of paving, and that works very well so far. Each pavior building essentially only provides coverage for two fully upgraded house blocks.

If you have the eight paviours servicing 50 house blocks, for example, I would assume that it won't work.

Cobbled streets start deteriorating very quickly in-game (as opposed to real life), so you might have to limit your paving area to just those areas that you want to upgrade.

Again, a screenshot would be helpful.
Leopold Feb 27 @ 9:46am 
Originally posted by Doc_Hotpants:
Originally posted by Leopold:
I now have 8 Paviour buildings with 24 paviours, all commoners, working steadily with good nearby stone stockpiles to draw from, yet I still cannot seem to achieve any additional paving to support 'high quality housing', beyond a small amount of high quality housing I achieved earlier in this play through. I have completely stopped promoting any commoner to citizen because I cannot provide the high quality (HQ) housing the citizens need due to this apparent dysfunction in the paving game play. I do not want to sound like there no possibility I am doing something wrong -it is a complex game and I acknowledge there may be some aspect of managing this problem that I am not doing as well as might be possible, but I can't figure it out. Throwing ever more workers and stone at the problem never seems to pay any more dividends.
Should I be going back and un-paint any areas that may have succeeded in stone paving to reduce the workload? Would that put at risk my existing paving to deterioration and down grading of housing quality?
Should I reduce all stone paving painting to just a very limited area (I already have what I think is limited paviour painting to just that areas I hope to support HQ housing) hoping that stacking 2 dozen paviours in a small area would somehow then finally finish a section?
Not being able to expand support for a 'citizens' need for HQ housing is effecting my endgame game play, and I wish I knew what to do, and unfortunately I am left to conclude that it is apparently a game bug or broken feature not working correctly.
Could you provide a screenshot (Steam-hosted) with the paving area visible, please? Whether or not paving works is very dependent on the size of the area(s).

Personally, I currently have three fully staffed paviours for three limited areas of paving, and that works very well so far. Each pavior building essentially only provides coverage for two fully upgraded house blocks.

If you have the eight paviours servicing 50 house blocks, for example, I would assume that it won't work.

Cobbled streets start deteriorating very quickly in-game (as opposed to real life), so you might have to limit your paving area to just those areas that you want to upgrade.

Again, a screenshot would be helpful.
https://steamcommunity.com/sharedfiles/filedetails/?id=3435238114
Originally posted by Leopold:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435238114
You're covering areas that don't need the paving, so yeah, I would definitely recommend reducing the paving area to just those house blocks where you need cobblestone. That should dramatically improve things.

See whether it helps, then carefully add one block at a time only if you need more space for citizens. I think I'd rather kick non-citizens out of the blocks already served (except for one commoner that seems to be necessary to maintain the quality status for HQ buildings) than try to cover more space with paving.
...just for comparison; I have three small areas for paving where currently 15 citizens reside. These blocks are served without issues by my three fully-staffed paviours. I think I can add maybe one block in each area but prefer basically forcing citizens into the existing upgraded buildings by kicking others out of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3435004028
Leopold Feb 27 @ 10:03am 
Originally posted by Doc_Hotpants:
Originally posted by Leopold:
https://steamcommunity.com/sharedfiles/filedetails/?id=3435238114
You're covering areas that don't need the paving, so yeah, I would definitely recommend reducing the paving area to just those house blocks where you need cobblestone. That should dramatically improve things.

See whether it helps, then carefully add one block at a time only if you need more space for citizens. I think I'd rather kick non-citizens out of the blocks already served (except for one commoner that seems to be necessary to maintain the quality status for HQ buildings) than try to cover more space with paving.
When you say 'don't need paving' do you mean that once built they don't need to maintain the paving? Or that you think you see areas that don't justify a paving request (i.e. are not residential zones) ?
Because I have made efforts to only request paving at certain high end housing areas.
I wish I could filter out the other painting to just show the paviour painting splash. That is a QOL feature wish the devs would add - being able to selectively show just a single or subset of the painting zones instead of a all or nothing system.
Last edited by Leopold; Feb 27 @ 10:04am
Originally posted by Leopold:

When you say 'don't need paving' do you mean that once built they don't need to maintain the paving? Or that you think you see areas that don't justify a paving request (i.e. are not residential zones) ?
Because I have made efforts to only request paving at certain high end housing areas.
I wish I could filter out the other painting to just show the paviour painting splash. That is a QOL feature wish the devs would add - being able to selectively show just a single or subset of the painting zones instead of a all or nothing system.

You need paving only for citizens. Your paving area covers a number of non-citzen blocks, though, and production buildings. If the blocks with the citizens provide enough space for more citizens, I would remove any paving area that is not specific to the houses where citizens live or where you want citizens to move.

On the left, for example, I see a fountain, some storage and production covered by the paving zone. On the right, three or four medium-quality housing (no citizens living there).

It really would be nice if the paving wasn't so maintenance-heavy, but as it is, I think reducing the areas to just covering the houses that are already upgraded to citizen status should solve most of your problems.
Last edited by Doc_Hotpants; Feb 27 @ 10:10am
Leopold Feb 27 @ 11:21am 
I have taken your advice (thank you Doc_Hotpants :)) and reduced my paving request to a even smaller amounts. I will hope that allows some catch up and eventually more over-all paving accomplished. I do admit that some of my housing has paving completed, but is not showing as HQ housing yet (rebuilt graphically) because there is no citizen (min 1) in the house yet.
Originally posted by Leopold:
I have taken your advice (thank you Doc_Hotpants :)) and reduced my paving request to a even smaller amounts. I will hope that allows some catch up and eventually more over-all paving accomplished. I do admit that some of my housing has paving completed, but is not showing as HQ housing yet (rebuilt graphically) because there is no citizen (min 1) in the house yet.
If you don't need the space for citizens, remove the paving zone. You can always add it later once you need more citizen space. There's probably enough space for citizens in the houses that already upgraded. If necessary, kick all but one commoner out of them.

I really hope this helps stabilize the paving for you.
NanoGrrl Feb 27 @ 2:53pm 
Oh, jeez. Here I was thinking paving also sped up resource transfer, so I was painting it along much-used paths as well!! DERP. Glad I looked at this topic!
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Date Posted: Feb 27 @ 9:12am
Posts: 10