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So is playing on 3x speed not really viable?
I learned about this a while back when i was having trouble with my wheat fields and people said it was the 3x speed bug. Is this something that will be fixed, or is there a workaround?
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Showing 1-11 of 11 comments
Yes there is a small issue that reduces farm production by 10-20% or so, but the game is fully playable on 3x I and many others only play at 3x in fact.
Last edited by Minotorious; Feb 26 @ 11:45am
Bartowski Feb 26 @ 12:17pm 
Oh is it just a farm thing? Either way, that isnt a big issue imo. I will continue to play on 3x haha.
Supposer Feb 26 @ 12:47pm 
I play on 3x, and haven't noticed any problem. I seem to play just fine, though maybe there's some difference in stats.
ZÉ EDU Mar 4 @ 9:41pm 
It feels strange to me, i have lots and lots of wheat farm but it is never enough
I can't provide solid data on it, but when I noticed the wheat issue and went from 3 to 1, I not only noticed the issue stop, but a number of my other resource numbers finally got back to what I felt was normal/expected.

Berries for example had been down for a while and I had added countless gathering huts (being careful to spread them out, provide short distances to granaries, etc) but the gathering rate never really seemed to increase proportionally. After going to 1speed, after about 3-4 weeks the number shot up - more than a tripling increase. Other resources had similar increases, from a stubbornly low level I couldn't discern the cause of, to something much higher.

Just saying...there may be more going on (or rather going wrong) at 3speed. Which sucks, because after playing for so many hours at 3, playing at 1 is abysmally slow. But I haven't gone back.

Regardless of your situation - if you're going to try going to 1 to allow wheat (at minimum) to begin behaving correctly, don't expect to see the change immediately after the switch. It appears you need to give some of the processes and cycles to loop at least once, maybe more, before you start seeing the change.
Last edited by a*******ssetup; Mar 4 @ 10:07pm
Well, worst case if the developer can't figure out how to fix it, and I thought I'd read it's been around for a few years if not more, you can expect when modding comes out somebody will provide a new mod that makes up for the loss in wheat gain like the old coal+ and wheat+ did.

I'm using the modding preview build and one of the 3 or 4 wheat mods available from years ago and now need only one wheat farm to provide enough wheat to keep everybody swimming in bread, I hated building and maximizing workers with multiple farms all over the place to provide enough.

But the mods alleviate that for me even with old mods that still work with final 1.0 of the game. I'm just surprised the developer hasn't fixed it already with how long it's reportedly been around.

When you think about it, a simple dev fix would be to just do as modders do and increase how much wheat comes out of the farm like modders have done then people can play without mods if they don't want to use mods in their games and play on 3x speed.
Last edited by City Builder; Mar 4 @ 11:34pm
This explains a lot and I wonder if it truly effects a lot of production. I pretty much only play at 3x (I pause and start a lot), and it seems things are wildly unbalanced. Coal, wheat, iron being a good example. I've got a city with 4 wheat upgraded wheat fields and just one windmill and the windmill is still under capacity.
Originally posted by damianw8:
This explains a lot and I wonder if it truly effects a lot of production. I pretty much only play at 3x (I pause and start a lot), and it seems things are wildly unbalanced. Coal, wheat, iron being a good example. I've got a city with 4 wheat upgraded wheat fields and just one windmill and the windmill is still under capacity.

Then you have some other issue that has nothing to do with 1x or 3x speed tbh.
i did notice an impact on production, but its nothing like 100% as you describe it.
Even running 3x 2 farms are enough to feed 1 mill, build a 3rd and you see your wheat ramping up after 2-3 harvesting cycles for sure.

Most likely some of your other working conditions are off.
Workers not living where the should be or houses too far off from the fields.
graneries not set correctly or too few worker (hardly the cause for 2 fields and 1 mill, 1 worker can handle that if farms are upgraded)
church/market/well not near enough to the houses of the farmers, so they might miss half of harvesting seasing satisfying their needs.

There are quite some things influencing effectivness in this game, dont just blame all on game speed and its issues.
The x3 speed resource bug affects all resource production.
People noticed it on wheat because workers produce 10 at a time instead of 1 at a time.
i dont get your point.
what produces 10 or 1 dependent on game speed?

on wheat workers collect 10 grain, then drop it of, no matter the speed.
berries are collected 1by1 i guess, not rly bothered watching it.
Originally posted by Grimtorn:
i dont get your point.
what produces 10 or 1 dependent on game speed?

on wheat workers collect 10 grain, then drop it of, no matter the speed.
berries are collected 1by1 i guess, not rly bothered watching it.
I am not going to argue with you whether or not the problem exists.
It has been verified the problem exists.
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Date Posted: Feb 26 @ 11:28am
Posts: 11