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I'm currently playing with all regions unlocked as well because I simply don't like being restricted by the mini territories and my focus is building a pretty and efficient city.
But in Foundation for me. I believe it's caused by how ugly things get the further you continue to play.
I don't mean ugly looking, it's got nice aesthetics to me, but rather ugly as in messy with treying to keep track of everything I'm trying to do in game. I'm positive it would only take a few quality of life features to help alleviate that such as
. Having a built in note pad in the game
. Having the ability to place smallish sticky notes in the game world where I want them and have them hidden in their own layer in the spyglass so I can remind myself what I'm trying to accomplish at an exact spot in the game.
And a few others that are difficult to think of at 3:43 in the A.M.
Usually because early the Territory really limit Space, and im often not interested in rebuilding the entire city. Also I usually try to think of the best spaces where can i throw Storage / Production together next to Housing and keep Raw Production as close as possible.
So I actually have 1 Singular City. But since distance matters its really hard to keep everything together. But creating Space for Housing near Raw Production also requires often access to food and I normally want main Marketplace but having raw production like 1000m away its just not working :/
Which is why I often restart because I possibly see good spots after building.
To the OP, I love restarting. Once a design plan comes together, and I can see that it will succeed, I'm kinda like, "what now?"
I like trying new ideas, and the mid-late game just doesn't have that. I feel like I'm just kinda babysitting at that point.
Yeah the territories are too small and bizarre shapes have you found this has changed your economy too ?