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I think I have seen one or two other players, writing about the boar/butcher problem. Hopefully a dev sees your notation here, but if you are really into this game, please join and report the issue on the official Foundation Discord threads. The devs and all the veterans, are constantly monitoring and discussing everything regarding the demo and the final Jan 31st release.
Place another granary near the market, and set it to 'stock maximum' meat.
Keep an eye on the simulation. If you find you have lots of boars, build another butchers. Too few boars, build more hunters (assuming you have enough forest).
Please dont take this as a promise because i dont prfectly remember the mechanic but i think, dedicated warehouses/food storage that are placed next to your production help a lot. Place another one close to the market(s) and choose the "maximize" setting for storage. The other warehouse will still carry the goods, but they will carry them to the marketplace storage in the end.
Of course you only need the final product you offer on the market in this storage house.
Placement of both houses and production are important. The shorter the way to work and the way to the ressource is, the better the production (i dont think that this is your problem, but i wanted to mention it anyways).
The issue still remains that when you reach 800+ your stalls will be empty, due to the size of your village(s) and the amount of people visiting a market. I have a market that easily gets 200 people visiting it, and even with a mod that gives 2 items per stall, its frequently sold out.
e.g. 800 villagers with 2 food needs each means 1600 food needs, 1600/30 needs per market = 54 stocked market stalls to be 100% certain everyone will always find food. Having said that you might get away with 40 or 45 market stalls but you still will need approximately that many.
In a quick glance I have over 15k food available throughout my village. Meaning that the food requirement is easily filled. The ratio of villagers, in terms of walking distance, becomes too large when they wander off.
All my segments are populated with people living, working, getting drink and markets closeby, with granaries and warehouses close to the markets to keep them stocked. Yet their wandering off to the other side of the map is the main issue, since it keeps stocks emptied too long despite a full granary 20 meters away from the market.
This is kinda what I'm talking about.
The amount of stuff sold in a single market is just insane, and this is just a month! And this isn't even placed in the largest residential area!!!