Foundation

Foundation

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CANNOT access foundation.mod.io
Do you know that mainland China users cannot easily access foundation.mod.io? Can't the game use Steam Workshop instead? Even Nexus or CurseForge is OK to use.
Or you don't care?
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Showing 1-4 of 4 comments
Unfortunately as the game is available on platforms outside Steam (i.e. GoG) having just Steam Workshop would exclude these players from mods as such it is not an option except for in addition to another platform which would then require modders to upload their mods to multiple websites which is not ideal and could lead to some mods being available in one, but not the other platform.

Nexus and Curseforge to my knowledge do not give the devs any administration/moderation tools on their platform leading to mod theft and reupload by third users as well as to mods containing a myriad of problematic content, including malware in certain cases. (yes I know they have checks to avoid this, but it still happens)

Mod.io ( https://mod.io/g ) on the other hand directly supports devs by providing an API for clean/direct in game integration for downloading and managing mods (no launchers, mod managers to download and install etc.) and is used by many cross-platform games including big releases such as BG 3, Deep Rock Galactic, TABS, etc.

It is unfortunate China's firewall blocks that connection, but there isn't much the devs of individual games can do about that. We have had quite some users from Chine able to access it using a VPN though.
Last edited by Minotorious; Jan 17 @ 7:19am
Also im pretty sure as a dev, as long as the game can be modded, Nexus will support it, i think Foundation already has a single mod on the nexus page, its just up to the modders to put their mods on Nexus mods.
Originally posted by Minotorious:
Unfortunately as the game is available on platforms outside Steam (i.e. GoG) having just Steam Workshop would exclude these players from mods as such it is not an option except for in addition to another platform which would then require modders to upload their mods to multiple websites which is not ideal and could lead to some mods being available in one, but not the other platform.

Nexus and Curseforge to my knowledge do not give the devs any administration/moderation tools on their platform leading to mod theft and reupload by third users as well as to mods containing a myriad of problematic content, including malware in certain cases. (yes I know they have checks to avoid this, but it still happens)

Mod.io ( https://mod.io/g ) on the other hand directly supports devs by providing an API for clean/direct in game integration for downloading and managing mods (no launchers, mod managers to download and install etc.) and is used by many cross-platform games including big releases such as BG 3, Deep Rock Galactic, TABS, etc.

It is unfortunate China's firewall blocks that connection, but there isn't much the devs of individual games can do about that. We have had quite some users from Chine able to access it using a VPN though.
Don't get why that matters, I have others games that use Workshop that are also cross-platform (I have a Switch too)... I bought my steam deck just so I could get mods for games, however, I never got peeved at the game developer just because my console system didn't have the mods. I'm the one who got the console.
as an american user with no issues accessing it, mod.io is worthless, clunky, and literally every single game i have that uses it doesnt work right. I also feel WAY less confident downloading something directly from a website i dont trust than i do about downloading a zip from nexus that i can scan before opening myself, as it could be downloading and installing full on spyware for all i know.

Workshop is the gold standard and nexus is silver. They exist and are widely used for a good fkin reason.
Last edited by Ninjafroggie; Feb 8 @ 11:46pm
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Date Posted: Jan 17 @ 5:48am
Posts: 4