Foundation

Foundation

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themanx Feb 12, 2021 @ 6:32am
HELP: What am I missing with the trade system?!
OK, First, Current Status:
132 villagers of various ranks below Citizen - 94% happy - All but 7 employed (THEY WONT STOP JOINING MY VILLAGE!!!). I'm building make work projects!

Major inventory (excluding minor numbers):
776 Logs, 654 T-Shirts, 614 Planks (Production halted), 211 Stone, 248 cloth, 198 wool, berries 100-200 fluctuating.

Storage Situation:
8 warehouses fully employed. They hold all of the above but not all of the items have a trade partner who wants them.. meaning i.e. I store stone and logs but no trade partner wants them, I just produce more than I can use. I'd make more polished stone than I am but my trade partner who wants it isn't taking it so I stopped producing it.

Trade Situation:
I have 3 trade partners because I cant figure out how to find more.
My partners show as wanting to buy t-shirts, berries, planks, polished stone and cloth.
All warehouses that store those items have them set and I've clicked the green check-mark a crazy number of times on each to be sure. I've even recreated the warehouses, deleting the old ones ( I have enough logs and planks to do it so why not!).

Those items in the Trading Resources section are all set to sell any above the value (Red down arrow thingy). I've set the sell number to 0.. nothing, then I set it to 1 in case it needed a value - Nothing, set it to 100 - nothing.

I have so many warehouses (8 and counting) because my villagers were complaining about my sawmill and T-shirt place being full - constantly.

My berries are selling primarily though my food stalls.

Question:
I have trading partners who want stuff I have, I have warehouses FULL of the stuff they want and they all have 4 employees each and the trading panel is set to sell and the trade routes are established. Why isn't the stuff moving?! I'm drowning in materials I can't get rid of!

Thanks in advance!
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Showing 1-5 of 5 comments
vjraymon Feb 12, 2021 @ 11:24am 
Currently the neighbour village sent only one trader. He wants a constant (small) number of item per travel. When you have more warehouse, these traders will see each warehouse, so spending more time to travel, and don't buying more.
Oh! Did you checked you didn't set "stockpile" ?
Note: You have mods which enhance the trading system.
Last edited by vjraymon; Feb 12, 2021 @ 11:31am
Pops Feb 13, 2021 @ 2:06am 
also the traders wont interact with slot set to anything other than "accept", so if you have set them to empty or stock max, those slots wont be traded with.
themanx Feb 19, 2021 @ 12:49pm 
Originally posted by Pops:
also the traders wont interact with slot set to anything other than "accept", so if you have set them to empty or stock max, those slots wont be traded with.
Whats the difference between an informed answer and a random post with a random guess?
Last edited by themanx; Feb 19, 2021 @ 12:50pm
themanx Feb 19, 2021 @ 12:54pm 
So the answer had nothing to do with settings of any kind.
The game isn't designed to treat external trade partners as a primary source of income, its designed to treat your villagers as the primary source of income.
Once I sorted that out I was able to make tons of cash and get everyone though some rough spots easily.
Wuik Feb 19, 2021 @ 8:17pm 
Hello,
At the beginning , you must always bought the tools still you found a iron ore..and create the chain production .. it may could take a long time before.
So you must sell the polished stone to don't loose too much cash..
After , you may could need more swords to create a different little armies to get more money ands goods , tools ..
Finnally , you need generally bought some glass to finished to built the monastery ..
at this time the answear from Pops was usefull because after emtpy a slot for a good i need , I HAVE often forget to replace it by accetp !!
That's all ! ^^
anyways that is not a trading game like Port Royal and others ..
Last edited by Wuik; Feb 19, 2021 @ 8:51pm
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Date Posted: Feb 12, 2021 @ 6:32am
Posts: 5