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But they will not swap. So there must be an empty spot.
And you can always just kick them out. They will find the closest available house. But only when they have free time and need to rest. So it could be that you have to kick the people out in steps.
The happiness penalty for eviction is very short-lived and usually not a problem. If their hapiness is below 60% percent, you might want to wait.
You just need to make sure you have sufficient food/clothes/etc. for everyone and create market/church hubs around new residential zones.
They should atleast let us manually assign workers to their houses or have an option to build a house for the worker
Villagers will move home automatically if they are too far from their workplace. There is a minimum distance for this though. Over 150m they will try to find a place to live or build nearer to their workplace. Desirability does have an effect on this distance as well so the advice from Minotorious is good. Villagers will want to live in desirable locations, close to markets, wells, churches etc. So hubs like this should help.
When moving resources around you can also try using the Stock Max function which will aim to fill the storage slot from other sources such as distant warehouses near production. Bare in mind there needs to be a need for that resource. Like a mini-hub close to where resources are needed.
We can take a look at your save file if you think there is a bug, share feedback or want further help. You can always send it to us at support@polymorph.games and we will take a closer look.
Of course, but that's not a problem that i have.
However, as per my previous post above this drop in productivity is irrelevant and won't prevent you from reaching a 500-1000 villager population if you play the game "correctly" and are careful about making sure you overproduce before expanding too much.