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So now, i f i well understood , it was no more possible To try to have the 3 difficult aspirations in the same game ?
Cos it took me a while to understand why i don't get the quest to build a tax-collector...
So if you choose the Clergyin first , you will just win money with trading ?
Or the gentry, to have enought soldiers to win money in missiosn?
The long answer:
Labor:
- basic: 100 citizens: incompatible with clergy/hard
- hard: never trade: was doable before but progress was very slow. You must have taxes so ...
Kingdom:
- basic: King's pledge
- hard: 100 swords sold in a month
Never tried this after I got achievements a while ago; now I only use basic fort with 20 soldiers, or not even that. I guess it could be combined with others but I am not sure.
Clergy:
- basic: abbatial church
- hard: never promote a villager: incompatible with labor/basic
There are still quite a few serf and novice jobs left but, of course, exporting the results doesn't bring in as much coin as the more advanced ones - though planks and herbs alone can bring enough for comfortable survival.
This is a build to validate a few design concepts. Nothing has been properly hooked, tested or debugged. The idea was to expose possible changes and ideas to the public to get feedback on those changes. There could be side effects to those changes that we may or may not be aware of, that being said this is a prototype. We are exposing ideas to the community in a very unpolished and not final state.
It is likely that with these changes completing all 3 hard aspirations in a single game is currently not possible, but that doesn't mean it will stay as such.
This is NOT a preview build about to hit live. This is work in progress in a very early stage.
But now my problem was to me : What to choose in first and how i could may try to minimize the rates between the factions...
Anyways , for the fun , i will just to try to test every faction to see what the effects may done..
Just more one thing , that seems that starting from an island was very difficult now...
About the crosses, it is new "bug" because before they don't want to levitate !^^
I also get levitating crosses on the bell tower.
https://steamcommunity.com/sharedfiles/filedetails/?id=2956480716
A panorama of the first village with the castle/treasury and the two monasteries; two more villages down the river. I reserved space for a military fort next to the castle and then forgot all about it; still empty - now it's rather too late to start an army.
A bit harder than before, but not really. Most new features (promotions, new trade route, etc.) work fine; tavern with the new brewery works but is buggy. Some old problems remain.