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It works bad in the meaning that i had house all around ly city, and some were empty and many villagers still asking for an house.
+ about the taxe, its about the fact that a commoner-citizen official house have something around 60 money max to grab as taxes and it goes up at a fair rate.
The moded houses have max 40 something, and the stock of miney rise very very slowly.
Yeah, i already earned the 2 hardest thing :)
Abbatical church without trading and commoner/citizen, then 100 citizen without trading.
Thats why rebuilding all of the houses have made everybody leaved my town. Citizen and commoner HATES to have to follow specific path around the city
They all gone crazy and leaved, so after looding my 100 citizen and 60 commoners, i start to fast loose money, and i decided to execute all of the Monks too by destroying the church and every monthly cost 😂
Kinda close to rebuilding from zero
But it's now clean, the game really need manual housing without mod (lot of lost spaces and not organicly placed) x)...
https://steamcommunity.com/id/Melerickk/screenshot/2116187197660291665/
I had no problem at all with upgrading people, it's the city was just dirty and people walking and sleeping far, because it all start from a tiny spot and expand by the needs and not with as optimized.
Sounds like user error to me. Are you certain you used the correct houses for the correct level villager? Never had a problem with serfs moving into thatched houses and commoners/citizens moving into the wooden houses in either of the two mods. Tax thing sounds like it sucks a bit, but I would bet it's fixable in the mods themselves.
But whatever, i suppressed the mod last week because it lock the achievements...
And about the Housing ♥♥♥♥♥♥♥♥ system, listen to that, in my game now, i put out the mods to be able to get the achievements.
And i have a new problem that drive me crazy...
I have just promoted a serf to commoner to go in the kitchen i just made for my tavern.
There is two houses next to the tavern with 5/6 and 4/6 people (like 20m and 40m from the tavern).
And this new commoner just go in a basic house 60m away, meaning he throw out 6 basic villagers close to their job to upgrade the house for himself when there empty space next to his job.
Housing is a pain in the ass...
This need a complete rework on every step...
Building house were we need it and not a zone where they randomly put the house, allowing citizen to go in an house or another (like some villagers are stupid and steal a spot in an house when they work 120m away from a dude could have his job 20m away) , and at least options to prevent houses to goes commoner/citizen only.
Why a button that prevent house to go from 2 to 6 people, but not preventing the expulse of 6 guy for a single ret...
I assume the commoner already lived in that house. That made it his house. As all conditions for upgrading were met, the house got upgraded. For next time, either remove the decorations around houses you don't want upgraded or evict the serf first.
Alternatively, hire new people and immediately promote them.
Yes, these are workarounds and do not solve the underlying problem, but they are easy workarounds.
My city is builded in a circle, with Church with Majestic fountain + Majestic glasses in the middle of the circle.
The decoration aura reach nearly each building.
When i totally reworked my city by kicking every people out of their house, and everything) i made it safe by only using decoration on few selected house to place them close to their future houses.
Even with that, i had to deal with stupid AI going on some upgraded house that wasn"t supposed made for them increasing the walking time of 2 peoples.
By kicking them again and again and again i finally have put them on the right houses.
The problem here is that i forgot to unlock the kitchen, and i need a new commoner and have now finish to build the Majestic deco of my church.
For the 2nd part, your assumance is wrong.
He lived in another house before. The upgrade was 4 times in random house without any logic.
Also, 3 times, i tried to kicked him from his original house before upgrading him. Whatever the kick or not, he chose another random house in the city, started the House upgrading, and cause of the upgraded house ongoing, kicked out the 6 basic people living in originally.
https://steamcommunity.com/id/Melerickk/screenshot/2116187197666011858/
https://steamcommunity.com/id/Melerickk/screenshot/2116187197666012973/
That sound like a bug to me. You could post a message in the bug report section.
P.S. Nice layout of your city.