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as it says so after the first trade is set: "labor prospect tier reached" and same message pops up with kingdom and clergy (those pop up, when one builds the warehouse and sets planks as trade option) in tutorial too.
the messages are there, like they appeare in "no tutorial" - game as the tiers were unlocked after the trade, but not so in playing with advice-quests (tutorial). why?
maybe something is missing in the tutorial or those messages appear too soon, if there might be anything else still left to do ...
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by the way: I would change those trade arrows
up/buy down/sell to rather reverse: up->sell down->buy
for an up arrow rather looks alike: take from my stock (take up)
and a down arrow rather looks like: place into my stock (place down)
- only my 50cent, but not at all that important, for I can imagine a funnel ^
that "funnels ^ down" or in, and vice versa. then it fits again.
;-)
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anyway: devs, nice game!! seems to be kind of relaxing but not so easy at all style :-))
EDIT: after the manor was built, those new tiers appeared in the book (tutorial/advice)
confusing indeed. but as we know, in early access things come and go, others change and then to adapt those triggers, too sometimes falls under the radar, due to the programming process and stress and whatnot. I feel with the devs ;-)