Foundation

Foundation

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remid0d0s0 Feb 17, 2023 @ 7:49pm
Can we please have productivity stats?
For each villager per day:
* How much time spent working
* How much time spent walking around
* Average of each need

For each workplace per day:
* What was the average productivity (villager-hours per day)
Last edited by remid0d0s0; Feb 18, 2023 @ 8:24am
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Pops Feb 17, 2023 @ 10:39pm 
the full villager cycle lasts 6.2-6.3 game days, consists of work, needs and rest then repeats. a serf will work approx 30-40% longer hrs as they have the least needs to fulfill and a citizen even less. walking to and from workplace is taken off working hrs so the closer they live to work the higher production u get from them. thats pretty much it.
remid0d0s0 Feb 18, 2023 @ 5:26am 
Originally posted by Pops:
the full villager cycle lasts 6.2-6.3 game days, consists of work, needs and rest then repeats. a serf will work approx 30-40% longer hrs as they have the least needs to fulfill and a citizen even less. walking to and from workplace is taken off working hrs so the closer they live to work the higher production u get from them. thats pretty much it.
How does this provide any of the four quantitative measures I proposed?
Pops Feb 18, 2023 @ 5:48am 
well,
1. time spent working is a set time hard coded for each class of villager.
2. this is vague as they walk to and from work, (more time walking to work less time working), then walk finding their needs which is also hard coded for each class for a set time period depending again on class.
3. once again vague, average of what? they will travel to the nearest place that fulfills each need for a set time period for their class. if any needs arent fulfilled they will skip that need till next cycle, and get unhappy.
4. productivity is totally dependant on class of villager and how close to workplace they live, so impossible to gauge. eg: a serf who lives 50m from workplace will always produce more than a serf living 100m from workplace.

i once had the villager cycle written down somewhere but alas, it was discarded. but from memory which is prob not accurate, a serf out of his 6.2-6.3 day cycle. work period approx 4 days, needs approx 2 days or just under and the rest is spent as rest period. please note that the villagers dont not have a full 7 game day weekly cycle. villager cycle is measured in real time and the game clock is NOT measured in real time but is close. Also there are not set ratios for production chains as productivity is measured on the players ability to make villagers as productive as possible, closer to work the more production.
Last edited by Pops; Feb 18, 2023 @ 5:50am
remid0d0s0 Feb 18, 2023 @ 8:15am 
Focus on the word "quantitative."

Lets add "average distance walked per day" to that also.
Last edited by remid0d0s0; Feb 18, 2023 @ 8:16am
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Date Posted: Feb 17, 2023 @ 7:49pm
Posts: 4