Foundation

Foundation

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Spaceminnow Nov 21, 2022 @ 8:54am
Villagers and Church
After all this time,
I have realized that the villagers go to church after EACH and EVERY work cycle.

:steamdeadpan:

Is there a way to have villagers visit church once a week?
I mean, it displays "Weekly Attendance" on the church info card...but it really isn't weekly.

The villagers are visiting church after EVERY work cycle. :steamdeadpan:
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Showing 1-13 of 13 comments
Minotorious Nov 21, 2022 @ 9:15am 
Villagers do visit a church like they fill all their other needs approximately once per week. There is a small chance that some villagers will visit twice per week if their work-loop is too short but have no time to start a full new one
Last edited by Minotorious; Nov 21, 2022 @ 9:16am
Spaceminnow Nov 21, 2022 @ 9:30am 
Why not have the villagers go to church using the game time as a reference instead of the church "wick" on their info cards?

The church "wick" does not simulate a work week.
Minotorious Nov 21, 2022 @ 10:00am 
The way needs work in Foundation is that after every work loop the villager checks if their needs are low enough to go on free time or if a timer has passed and they are forced to go on free time.

After that once on free time they start filling their needs starting from the most depleted one and proceeding in order until they are all filled again, then if they have more free time they sit in their house or benches etc. around town.
Spaceminnow Nov 21, 2022 @ 10:48am 
I would like my villagers to attend on a "weekly frequency" not what they have it on right now.
Pops Nov 22, 2022 @ 8:16pm 
the full work/need/rest cycle of each villager is approx 6.2-6.3 days
Pico 22 Nov 23, 2022 @ 5:44am 
Again, it's the Middle Ages. At least some villagers, if not all of them, visited their church (and also stayed there for a while) once a day. - BTW, "visited" is the right word since they can't attend the service since there is no priest. (I'll keep hammering on this one as long as it takes.)
Minotorious Nov 23, 2022 @ 5:56am 
What would a priest add though? Just a decorative job as in Banished etc. games? This is I presume exactly the reason it was removed, having one adds nothing to the gameplay.
Pico 22 Nov 23, 2022 @ 7:37am 
Well, he (always a "he", of course) should raise villagers' happiness, as was the case in the Middle Ages and, for many people, still is today.
Minotorious Nov 23, 2022 @ 7:46am 
But the church alone already does that by filling the service need and increasing happiness, what would a villager as a priest specifically add on top of that? That is the real question. (Not targeted at you specifically ofc it is more a rhetorical generic question)

Many games have implemented a priest for their churches and it is almost always a purely decorative element in the end of the day. E.g. Banished so long as you have a priest any villager can fill their church need regardless of if the priest is in the building when they visit it.

Which makes sense gameplay-wise, can you imagine the inefficiencies that would be caused if villagers had to wait for the priest to get there before they fill their need? I don't even want to think about the mess that would cause in all other production buildings.
Originally posted by Minotorious:
What would a priest add though? Just a decorative job as in Banished etc. games? This is I presume exactly the reason it was removed, having one adds nothing to the gameplay.

decorative job or little clergy bonus but need 1 priest :winter2019joyfultearsyul:
Pico 22 Nov 23, 2022 @ 8:31am 
Originally posted by Minotorious:
But the church alone already does that by filling the service need and increasing happiness, what would a villager as a priest specifically add on top of that?
A better solution would be to make "service" (or "religion" or similar) an independent need which could partly be filled by the church (or by a church and a monastery) but fully only by the priest's (or priests', if you have multiple churches) presence and, possibly, the real service (which would imply villagers staying in a church for a while, not just entering it and leaving immediately). Though "real service" is probably too much of a complication.
Adding happiness (on top of that provided by the church) is just the simplest solution I could think of.
Last edited by Pico 22; Nov 23, 2022 @ 8:51am
Spaceminnow Nov 23, 2022 @ 2:36pm 
Originally posted by Pops:
the full work/need/rest cycle of each villager is approx 6.2-6.3 days

Close; but no cigar.

I would like my villagers to attend church on a game time weekly basis.
Pops Nov 23, 2022 @ 3:06pm 
that is impossible spaceminnow as game time isnt real time. in ver 1.5 the villager cycle was changed from game time to real time as a part of optimisation. so it would be impossible unless game time is changed to real time as well and doubtful they plan to do that. u may say im close but no cigar but after extensive testing this cycle, u will find im correct if you do your own testing of time in game.
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Date Posted: Nov 21, 2022 @ 8:54am
Posts: 13