Foundation

Foundation

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ash Nov 21, 2022 @ 12:34am
Can't assign Bailiff, Treasury etc to parts of Manor house
I've built a manor house with a rustic hall, tower and wooden hall parts.

However I see only "Great hall" in the parts list. Last time I played I was about to just select for example the tower part, and assign this as treasury.

Has this changed recently, or is this a bug?

I am on the "Advice: Assigning the Bailiff" stage. One of the unfulfilled bullet points is "Build a Bailiff Office".

Last time I played I could just click the Manor house, view parts, select a part and assign to Bailiff office. As mentioned above I only see the one Great Hall part in the list.

I assume Bailiff office is still a part of the Manor house and not a standalone building? I can't see a standalone bailiff building in the build menu.
Last edited by ash; Nov 21, 2022 @ 1:09am
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Showing 1-15 of 24 comments
Otkin Nov 21, 2022 @ 1:51am 
You can assign a function to a part when you start building your monument or its parts. Look for a drop-down menu in Edit Building (tab) --> Create a sub-building (section).
https://steamcommunity.com/sharedfiles/filedetails/?id=2891465393
ash Nov 21, 2022 @ 2:31am 
As mentioned I've already built the manor house with 4 parts that all appear to be "great hall". I need to be able to change existing parts function.

Is it no longer possible to change the function of each part once it is built?

If so, I now have to destroy the rustic hall, tower and wooden hall lose those resources and rebuild them, carefully remembering to select the right function for each. That's ridiculous and far less user friendly then the previous approach.

Why on earth did they change this, did they explain anywhere?

If I add a tower piece or doorway for example it makes no sense for it to automatically set these to be great hall. At the least it should not select ANY function by default and then just make me choose the function before clicking build.

Last edited by ash; Nov 21, 2022 @ 2:51am
vjraymon Nov 21, 2022 @ 3:42am 
Yes, you can change the function once the buildings are built
return to parent, click the part list, wheel on the left of the line indicating the sub-building (a video: https://youtu.be/pXfQBGzsw3s
Last edited by vjraymon; Nov 21, 2022 @ 3:59am
Minotorious Nov 21, 2022 @ 3:44am 
This is a big change that came in 1.9 detailed in the corresponding changelog and I believe now also in the in game help pages (if it is not there already it will be added shortly).

Buildings now have Sub-Buildings each with its own function you can select before placing parts from the parent Building's edit menu. This change was made so you don't have to individually assign 100 functions to 100 parts but 1 function to as many parts as you want at once, then you go back and select another function and do the same.

It doesn't select any function by default you chose the Great Hall function when you first built your current sub-building in the manor, simply click on your manor again, select another function from the list and build a second sub-building for the bailiff's office, etc.
Otkin Nov 21, 2022 @ 11:28am 
Originally posted by ash:
As mentioned I've already built the manor house with 4 parts that all appear to be "great hall". I need to be able to change existing parts function.

Is it no longer possible to change the function of each part once it is built?

It is possible to change functions of already built sub-buildings, however, I have not seen the option to assign functions to parts of sub-buildings. It does not seem to be possible.

If in your parts list only Great Hall is listed, you have to build another sub-building to complete the bailiff office advice because it requires players to have both Great Hall and Bailiff Office. The bailiff office will also need its own door even if it is properly connected to the Great Hall (it is a specific requirement for this particular function; other sub-buildings, e.g. tax office, may not have it).

Originally posted by ash:
If so, I now have to destroy the rustic hall, tower and wooden hall lose those resources and rebuild them, carefully remembering to select the right function for each. That's ridiculous and far less user friendly then the previous approach.
You do not necessarily have to destroy them. You can add more sub-buildings and change your previous big building to Treasury, for example. You will want to expand your treasury at some point in any case.

If you are concerned with splendour, one church and one treasury in the fort should be sufficient to offset a bigger Manor.
Last edited by Otkin; Nov 21, 2022 @ 11:30am
ash Nov 24, 2022 @ 12:10am 
Thanks for the responses people. Have not had time to play since asking but will try the suggestions.
ash Nov 24, 2022 @ 1:35am 
Originally posted by Otkin:
You can assign a function to a part when you start building your monument or its parts. Look for a drop-down menu in Edit Building (tab) --> Create a sub-building (section).
https://steamcommunity.com/sharedfiles/filedetails/?id=2891465393

No you are not understanding the issue. Previously you could build a 3 part Manor house and set the function of each to Great Hall intially. These 3 parts remained distinct, therefore I could at a later point go back and change the function of 1 of these to say Treasury. I did not need to build any new part. Since the update, it seems this is impossible.
ash Nov 24, 2022 @ 2:01am 
Originally posted by Minotorious:
This is a big change that came in 1.9 detailed in the corresponding changelog and I believe now also in the in game help pages (if it is not there already it will be added shortly).

Buildings now have Sub-Buildings each with its own function you can select before placing parts from the parent Building's edit menu. This change was made so you don't have to individually assign 100 functions to 100 parts but 1 function to as many parts as you want at once, then you go back and select another function and do the same.

It doesn't select any function by default you chose the Great Hall function when you first built your current sub-building in the manor, simply click on your manor again, select another function from the list and build a second sub-building for the bailiff's office, etc.

This is absolutely not explained in the in game help at this point. This is probably one of the most essential concepts in the game, it's REALLY needs to be added.

Some constructive feedback about this design of Manor house / monument creation. Perhaps you could pass on to the devs?

This "merging" of multiple building pieces into one single function is just a inflexible and frustrating approach (hence this thread).

Suggestion: Still require the player to initially select a function eg "Great Hall", however when I add say 5 building parts, they appear as 5 individual items in the parts list, all assigned the Great Hall function.

Then at some later point when I need a treasury (and perhaps don't have enough resources to expand the building), I can simply go to the parts list and change the function for one or more of these EXISTING parts to treasury.

This also completely avoids your specific scenario of needing to assign the function to 100 parts individually. For 100 parts as explained, we just need to select a function up front, then all 100 parts are assigned that function as they are placed. The 100 parts are also individually listed and so a function of each can be changed later if needed.

In fact that sounds a lot like the previous approach, I think the only difference is the player needed to select each function individually (although I remember being able to leave parts unassigned too). But I think in your new UI all these issues can be solved by making the parts list provide multi/checkbox selection (also select all/none) and then assignment of a new function to the selected items.

That way you don't confuse and annoy players coming back to the game like me, or new players who understandably don't realise how you want them to create Manor house etc because of the poor/incomplete in-game help.
Last edited by ash; Nov 24, 2022 @ 2:06am
ash Nov 24, 2022 @ 2:19am 
Originally posted by Otkin:
Originally posted by ash:
As mentioned I've already built the manor house with 4 parts that all appear to be "great hall". I need to be able to change existing parts function.

Is it no longer possible to change the function of each part once it is built?

It is possible to change functions of already built sub-buildings, however, I have not seen the option to assign functions to parts of sub-buildings. It does not seem to be possible.

If in your parts list only Great Hall is listed, you have to build another sub-building to complete the bailiff office advice because it requires players to have both Great Hall and Bailiff Office. The bailiff office will also need its own door even if it is properly connected to the Great Hall (it is a specific requirement for this particular function; other sub-buildings, e.g. tax office, may not have it).

Originally posted by ash:
If so, I now have to destroy the rustic hall, tower and wooden hall lose those resources and rebuild them, carefully remembering to select the right function for each. That's ridiculous and far less user friendly then the previous approach.
You do not necessarily have to destroy them. You can add more sub-buildings and change your previous big building to Treasury, for example. You will want to expand your treasury at some point in any case.

If you are concerned with splendour, one church and one treasury in the fort should be sufficient to offset a bigger Manor.

Yes it seems you can't change the function of an individual part any more, that's my issue.

With the new update it seems the developers have gone from a simple 2 level: building and part approach to a more complicated 3 level: building, sub building and part approach. Previously you could assign function to the parts themselves, now you can only assign a function to sub building (and all parts within it).

The whole idea of a "sub building" is silly, they should scrap that and simply let us indicate a "default" function before creating multiple parts and then those parts appear individually in the part list with the assigned function. This means you don't have to set the function for multiple parts which seems to be the main reasoning for this changed approach.

Then, later, we get to choose if we want to reassign functions to parts, or build new buildings when we need new/expanded functions.
Last edited by ash; Nov 24, 2022 @ 2:20am
Otkin Nov 24, 2022 @ 1:08pm 
@ash
I think this is just a matter of habit. I haven't played the previous version and the sub-building system works fine and feels sufficiently user-friendly to me. It also makes sense from an architectural point of view.

You were used to another system and now you have to change your habits and building approach. I guess it is a bit frustrating. And it seems that the developers should've explained all changes and new game mechanics better.
vjraymon Nov 24, 2022 @ 2:00pm 
This is not only a matter of habit: the new system introduces a new level: the sub-buildings, so it is more complex.
Lenny Nov 29, 2022 @ 12:59pm 
Originally posted by Otkin:
@ash
I think this is just a matter of habit. I haven't played the previous version and the sub-building system works fine and feels sufficiently user-friendly to me. It also makes sense from an architectural point of view.

You were used to another system and now you have to change your habits and building approach. I guess it is a bit frustrating. And it seems that the developers should've explained all changes and new game mechanics better.

It's not a matter of habit, it is broken. I built espanded a mansion and every new part was automatically added to the old sub building. Now goes what: I can't change that anymore, I can't even edit any built parts. No matter if I click on the house part or the tower, it always selects the whole building. So please defender of the devs, tell me how I can fix that and if not, why that is something an intelligent human being should design this way. Thx in advance.
Minotorious Nov 29, 2022 @ 1:19pm 
That is because you never created another sub-building, once you finish adding parts to your first sub-building that you picked you need to click the button on the top left of the building menu to go back to the parent building, then choose a different sub-building function and start placing parts in it, repeat for as many sub-buildings as you want.

It is not the most intuitive system atm but it 100% works as currently intended.
Last edited by Minotorious; Nov 29, 2022 @ 1:20pm
Otkin Nov 29, 2022 @ 8:27pm 
Originally posted by Lenny:
Originally posted by Otkin:
@ash
I think this is just a matter of habit. I haven't played the previous version and the sub-building system works fine and feels sufficiently user-friendly to me. It also makes sense from an architectural point of view.

You were used to another system and now you have to change your habits and building approach. I guess it is a bit frustrating. And it seems that the developers should've explained all changes and new game mechanics better.

It's not a matter of habit, it is broken. I built espanded a mansion and every new part was automatically added to the old sub building. Now goes what: I can't change that anymore, I can't even edit any built parts. No matter if I click on the house part or the tower, it always selects the whole building. So please defender of the devs, tell me how I can fix that and if not, why that is something an intelligent human being should design this way. Thx in advance.

I am not a developer or even a community manager. I am just an average player. I cannot provide you with explanations for the existing design choices. Sorry.

In my opinion, the system is not broken. You just failed to use it properly. I would recommend paying more attention to the various in-game menus and monument options in the future,

As for the existing monument, you can either delete some of the already built parts (check the corresponding tab in the monument's menu) or add some sub-buildings with the functions you require.
ash Dec 10, 2022 @ 4:36am 
Originally posted by Otkin:
Originally posted by Lenny:

It's not a matter of habit, it is broken. I built espanded a mansion and every new part was automatically added to the old sub building. Now goes what: I can't change that anymore, I can't even edit any built parts. No matter if I click on the house part or the tower, it always selects the whole building. So please defender of the devs, tell me how I can fix that and if not, why that is something an intelligent human being should design this way. Thx in advance.

I am not a developer or even a community manager. I am just an average player. I cannot provide you with explanations for the existing design choices. Sorry.

In my opinion, the system is not broken. You just failed to use it properly. I would recommend paying more attention to the various in-game menus and monument options in the future,

As for the existing monument, you can either delete some of the already built parts (check the corresponding tab in the monument's menu) or add some sub-buildings with the functions you require.

I'd not say it is broken, more just a poorly designed UI that is leads to more limiting gameplay and is prone to making more likely to cause players to have to rebuild expensive building parts.

As you didn't play the previous version I can understand why you don't see the issue. However it is very clear to those of us who did that the new monument building feels much more limiting in the way we manage larger buildings over time.

I am happy to see that there are at least 3 other posts with EXACTLY the same issue as me. The moderator on this thread has said the devs are aware of these issues and so hopefully it will be improved soon.

In my view it literally just needs a rework/improvement to the parts management UI (manor house etc). A simple grid style interface for the building parts with multiple selection (checkboxes) to assign AND CHANGE functions to one or more parts at any time. Let's hope that's the direction they go.
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Date Posted: Nov 21, 2022 @ 12:34am
Posts: 24